Disney's Aladdin was a video game based on the 1992 motion picture of the same name, released in the 16-bit era. Curiously, unlike most multiplatform games of both then and now, the two versions (Sega Mega Drive/Sega Genesis and Super Nintendo Entertainment System) are in fact two completely different games.
The SNES version was created by Capcom. Shinji Mikami worked in the game as a planner. It was subsequently ported to the Game Boy Advance. Unlike the other versions, Aladdin didn't have the scimitar, so in order to defeat enemies he must jump on them. Like the other versions, there are apples.
An extra challenge involved finding 50 red diamonds throughout the game. While they weren't necessary for ending the game, the credits screen changes slightly according to how many diamonds were collected.
Platform games | 1994 computer and video games | Sega Mega Drive/Sega Genesis games | Game Gear games | Sega Master System games | NES games | Super NES games | Game Boy games | Game Boy Color games | Game Boy Advance games | DOS games | Capcom games | Disney computer and video games | Aladdin
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"Disney's Aladdin (video game)".
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