Darklands is a role-playing game produced by MicroProse. Released in 1992 for the PC/DOS platform, Darklands is set in the Holy Roman Empire (roughly medieval Germany) during the 15th century. While the geographic setting of the game is historically accurate, the game recreated this time period using elements that were popular features of storytelling at the time, including witches, alchemy, miracles, and dragons as well as other supernatural elements.
Designed by Arnold Hendrick, Darklands' unique geographic and historic groundings set it apart from role-playing games inspired by fantasy literature, such as the works of J. R. R. Tolkien. For example, there are no alternate species available in character creation — all players are human and are differentiated by occupation. Any party member is capable of performing what are known as class-based feats in many other role playing games, but skillful players usually improve the party member's skills only in the appropriate area. Thus, the equivalent of a cleric in this game would be someone who specialized in religious studies as well as healing skills. Because the character specialized in the above, however, does not preclude him or her from learning artifice skills (lock picking, etc) that are often forbidden in other RPG's.
Rumors of sequels to the original Darklands were common in the years following its release. These rumors were spurred by the manual itself which says the designers were planning a number of sequels to expand the game into new regions, including other areas of Europe, Russia and other locations. These projects never materialized. Fans frequently called upon Spectrum Holobyte/MicroProse to release the source code to the Darklands community when it became clear there were no further plans for the software, however these requests were not granted.
While never a large commercial success, Darklands' unique game play won it acclaim from role-playing game fans of the time. While the majority of the game uses text-based menus – enhanced with hand-painted illustrations – describing your party’s available actions, the party’s movement between cities and during battle utilized a graphical user interface.
Notable features that set Darklands apart from other games of the era include:
However, this did not stop Gamespot.com from adding it to their list of "The Greatest Games of All Time".*
1992 computer and video games | MicroProse games | Computer and video role-playing games | DOS games
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Darklands".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world