Dance Dance Revolution, or DDR (known as Dancing Stage in Europe), is a music video game series produced by Konami. It was first introduced to Japanese video arcades in 1998, after being shown at the Tokyo Game Show earlier that year. Since then, the game has gained significant popularity elsewhere in the world, including large portions of North America and Europe. As of 2005, over 90 official versions have been produced, including those for home video game consoles. The Dance Dance Revolution series is a subset of the larger Bemani series of music video games.
The game is typically played on a dance pad with four arrow panels: left, down, up, and right. These panels are pressed using the player's feet, in response to arrows that appear on the screen in front of the player. The arrows are synchronized to the general rhythm or beat of a chosen song, and success is dependent on the player's ability to time and position his or her steps accordingly.
DDR is often criticized as being rigid and bearing little resemblance to actual dancing. Many players, in order to better focus on timing and pattern reading, will minimize any extraneous body movement during gameplay. These players are commonly referred to as "technical", "tech" or "perfect attack" (PA) players. However, there are those who prefer style over accuracy, and may incorporate complex or flashy techniques into their play movements. Some dedicated "freestyle" players will even develop intricate dance routines to perform during a song. Technical players will often practice the most difficult songs for extended periods of time, while freestyle players will choose songs on lower difficulty levels, as to accommodate their desires for easier movement.
Music in DDR may be fast or slow, and may even change tempo. It is a common mistake to assume that slower songs must be easier: faster songs have faster scrolling arrows, which may sometimes be easier to read than the slower and denser arrows of slower songs.
Excluding full song pauses, be in my paradise from Dance Dance Revolution CLUB VERSION has the slowest scrolling speed of any DDR song, clocking in a constant 63 BPM- only slightly slower than the vastly more difficult 65-BPM bag from Dance Dance Revolution EXTREME. Sakura, also from Dance Dance Revolution EXTREME, reaches a tempo of just around 14 BPM for only one note near the midpoint of the song, but speeds up to 320 BPM seconds later. On the other end of the spectrum are the MAX songs, including Dance Dance Revolution 6thMIX at 300 BPM, Dance Dance Revolution 7thMIX at 300 and later 320 BPM, The legend of MAX at 333 BPM with a speed-up to 666 in the middle of a freeze, Fascination MaxX, which alternates between 100, 200 and 400 BPM (the majority of the song is at 400) and finally MAX. (period) at 300 BPM for a majority of the song with 20 seconds of 180BPM (a tribute to PARANOiA with it as the only music) to 600BPM (only quarter notes, 15 seconds) and a sudden slowdown to 150 BPM.
The common misconception of the stated BPM is that the song in question actually contains an integer multiple of the actual BPM. These songs can usually be identified by their BPM scrolling to the slowest BPM then to the highest BPM on the Music Select screen however there are some that will not have this option available.
Each song has multiple step patterns, rated in difficulty from 1-10. The difficulty is measured in units called "feet", as the game screen will display a certain number of feet attributed to the song's difficulty before the player chooses it. Naturally, the more "feet", the more complex the step pattern will be.
The 1-3 foot step patterns are recommended for newer players and 4-8 range from intermediate to, at times, frustratingly difficult (many players have complained about songs being "mislabeled", that is, given foot ratings that do not properly measure their difficulty.) Nine foot songs, commonly referred to as "catas" (short for "catastrophic", the label given to this difficulty of steps on 3rdMIX and DDR USA), generally require high levels of practice of one or more specific DDR skills. The skills include:
Songs with 10 foot step patterns are considered the most difficult, including runs of up to 10 arrows a second for 10-20 seconds and complicated rhythm patterns. Four songs have earned the distinction as "Flashing 10 Footers", testing the player even further with complex step patterns (such as a 40 second stream of crossovers at 290BPM). The term "Flashing 10 Footer" borrows from Beatmania IIDX, in which the highest difficulty rating is seven stars, and the most difficult have seven flashing stars.
Most music in DDR has 3 or 4 separate step patterns with increasing difficulty and are called difficulty "modes". In 1st-5th Mix, the difficulty modes are known as "Basic," "Trick" and "Maniac." Starting with Dance Dance Revolution 6th Mix: DDRMAX, these modes are called "Light," "Standard" and "Heavy."
Certain new music in DDR 7th Mix: DDRMAX 2 is only available in "oni mode" courses (explained later) and have only one set of dance steps. This music becomes playable in regular game mode for DDR Extreme with the exact same steps and are labeled as "Challenge" steps.
In DDR Extreme, a "Beginner" step set is introduced to all music with "Light," "Standard" and "Heavy" step modes. These steps are very easy to step to so that beginning players can learn how to play. Depending on the music, this can lead to a song with 4-5 different step difficulties.
Many songs include Freeze Arrows (first introduced in "Dance Dance Revolution 6th Mix: DDRMAX") which require the foot to remain on the appropriate pad arrow until the scrolling arrow's "tail" has disappeared. Also, most songs have double arrows, or pairs of arrows that must be pressed at the same time. Sometimes the scrolling arrows will stop completely to match a gap in the music, and resume unexpectedly. The upcoming release Dance Dance Revolution SuperNOVA features the song "Chaos" which has a high difficulty rating solely due to its continuous use of pauses (somewhere between 43-488 stops to be specific). Players may also introduce modifiers, such as distorting the patterns of the steps (shuffle, reverse, right and left) and changing the scroll speed of the arrows (first introduced in "DDRMAX")
Below the monitor are two sets of buttons, each consisting of two triangular yellow "Select" buttons, pointing left and right, and a middle rectangular green button labeled "Decide". These buttons are mounted on a raised plate, which forms a small lip between the monitor and the buttons. The "Select" buttons are used to scroll player options or songs, while the "Decide" button confirms a player's choice. On many DDR machines, players may often use tokens or other personal items to form an organized system of the players' order. "Coin lines", as they are commonly called, clearly shows the order of prospective players, so as to eliminate confusion. Some machines are even equipped with PlayStation memory card slots located below the buttons, to store player scores and to play "edits", or, a custom-created step pattern for a player's chosen song.
On the floor in front of the cabinet is a raised metal dance platform, divided into two "pads". Each pad consists of nine 11-inch squares in a 3×3 matrix: four arrow panels for input (up, down, left, right), and five neutral metal squares. There are four pressure-activated sensors underneath each arrow panel, one placed at each edge, along with neon lights underneath the sensor that light up when the sensor detects a player's input. Mounted to the pad behind each player is a metal bar, resembling an upside down "U", which is commonly used to assist in balance.
Dance Dance Revolution Solo machines have smaller cabinets, and only one dance pad, which includes "Up-Right" and "Up-Left" arrows, in addition to those previously mentioned. Interestingly enough, there is no metal bracket surrounding the "Up R/L" arrows, which can make stepping difficult for a player not used to the extra arrows. Solo machines generally do not come with a bar, but all have the option for one to be installed at a later time.
The rare Dance Dance Revolution Karaoke Mix also has one dance pad, as well as a smaller screen, and a microphone to allow the player to dance and sing simultaneously. Similar functionality is available in Karaoke Revolution Party, released on the PlayStation 2, GameCube, and Xbox.
Although some evidence suggested that DDR EXTREME would be the final arcade release in Japan (this has never been officially stated), on January 25, 2006, a new arcade release was announced for North America, Dance Dance Revolution SuperNOVA. A version for Europe, Dancing Stage SuperNOVA, was premiered at the Amusement Trade Exhibition International in Birmingham, England, the previous day. More recently, Dance Dance Revolution SuperNOVA made an appearance at this year's AOU (All-Nippon Amusement Machine Operators' Union) show in Japan, making the game the first world-wide arcade release in the series.
DDR has been released on a number of video game consoles, including the Nintendo 64, Sega Dreamcast, PlayStation, PlayStation 2, GameCube and Xbox. Home versions are often used with soft plastic dance pads, similar in appearance and function to the Nintendo Power Pad. More durable dance pads may be constructed out of materials such as wood, hard plastic, and metal. See dance pad for more information.
DDR has even reached Nintendo's Game Boy Color, with five versions of Dance Dance Revolution GB released in Japan; these included a series of 3 DDR GB games, a DDR GB Disney Mix, and a DDR GB Oha Sta! mix. The games come with a small thumb pad that fits over the Game Boy Color's controls to simulate the dance pad.
Konami has also produced their own version of DDR for the PC in North America. It uses the interface of DDR 4thMIX, and contains about 40 songs from 1stMIX through Dance Dance Revolution 6thMIX. It has not been as well received as the console versions.
Critics of ports for home video game consoles tend to gloss over the inferior quality of home pads, given the availability of third-party hardware (see dance pad). Their main criticism is that despite the increased capacity of DVD storage media, the home ports have much less musical selection than the arcade machines do, and have an unfortunate tendency to "leave off" fan-favorite songs. This is especially true of releases that reach the American market, due mainly to licensing rights.
In The Groove is an arcade dance game based on the aforementioned StepMania engine, developed by the young Texas-based company, RoXor Games. ITG features a number of gameplay mechanics used in Dance Dance Revolution, expanding upon certain concepts to appeal to a certain subset of DDR fans. In 2005, Konami filed a lawsuit against the company, regarding the possible trademark infringement caused by the company's conversion kit, which allows In The Groove to be installed on Dance Dance Revolution arcade cabinets.
DDR is a phenomenon around which subcultures of fans and enthusiasts have gathered. Tournaments are held worldwide, with participants usually competing for higher scores or number of Perfects (referred to as "Perfect Attack" tournaments). Less common are "freestyle" tournaments, where players develop actual dance routines to perform while following the steps in the game.
DDR's usefulness for weight loss is helped in that many home versions of the game have a function to estimate calories burned if given a player's weight. Also, players can use "workout mode" to make a diary of calories burned playing DDR and any changes in the players weight. (The latter must be self-reported.)
The benefits of DDR to be good exercise inspired Dance Revolution, a new children's television series, which will be set to air on CBS's Secret Saturday Morning Slumber Party, starting September 16, 2006.
Aaron In Japan is another popular website, and is geared more towards "tech" players. The site's forums tend to discuss specific DDR issues, such as technique and timing on specific songs or mixes, or reverse engineering of scoring and grading systems. A large section of the website is dedicated to storing photographic records of "AAA" grades accomplished by DDR players worldwide. Several sites have also been created where players can track their high scores in an organized fashion. The most popular of these, NNR, is now defunct, but more recent websites such as DD:Recall have filled its place.
StepMania is a popular open source DDR simulator for the PC, Mac, and Linux that works with dance pads or the keyboard. It allows players to create their own stepfiles manually or automatically (via [Dancing Monkeys), and download many more user-created files at websites such as BemaniStyle.
An interesting website is the popular Flash Flash Revolution. Rather than using a dance mat, the player uses the up, down, left and right controls on the keyboard. The game also gives the user the ability to control how they see the arrows, rather than just the traditional arrows at the top of the screen, they can be viewed from all sides of the field, allowing for an endless array of ways to play.
DDR is also the subject of two webcomics, The 10K Commotion by Yukon Makoto, and Event Mode by Marcelo Cesar, Matthew Simmons, and Nathan Schaad.
In December of 2005, Konami launched Music In Every Direction as a showcase for DDR and its other music-related titles, including Karaoke Revolution and BeatMania.
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