Cyberpunk (a portmanteau of cybernetics and punk) is a sub-genre of science fiction and dystopian fiction, focusing on advanced technology such as computers or information technology coupled with some degree of breakdown in the social order. "Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body."Lawrence Person, "Notes Toward a Postcyberpunk Manifesto", first published in Nova Express issue 16 (1998), later posted to Slashdot. The plot of cyberpunk writing often centres on a conflict among hackers, artificial intelligences, and mega corporations, tending to be set within a near-future Earth, rather than the "outer space" locales prevalent in science fiction at the time of cyberpunk's inception. The cities of this future typically have dystopian characteristics, but are also marked by extraordinary energy and diversity. Much of the genre's "atmosphere" echoes film noir, and written works in the genre often use techniques from detective fiction. Primary exponents of the cyberpunk field include William Gibson, Rudy Rucker, John Shirley and Bruce Sterling. The term became widespread in the 1980s and remains current today.
During the early and mid-1980s, cyberpunk became a fashionable topic in academic circles, where it began to be the subject of postmodernist investigation. In the same period, the genre penetrated Hollywood and became one of cinema's staple science-fiction styles. Many popular, high-grossing films such as Blade Runner and the Matrix trilogy can be seen as prominent developments of the genre's visual styles and themes. Computer games, board games and role-playing games often feature storylines that are heavily influenced by cyberpunk writing and movies. Beginning in the early 1990s, trends in fashion and music were labeled as cyberpunk.
As a wider variety of writers began to work with cyberpunk concepts, new sub-genres emerged, each of which focuses on technology and its social effects in a different way. Examples include steampunk, pioneered by Tim Powers, K. W. Jeter and James Blaylock, and biopunk or alternatively ribofunk, in which Paul Di Filippo is prominent. In addition, some people say that works such as Neal Stephenson's Snow Crash define a postcyberpunk category, whereas others consider postcyberpunk a distinction without meaning. Whether this category is distinct may be only a matter of definition.
Cyberpunk writers tend to use elements from the hard-boiled detective novel, film noir, and postmodernist prose to describe the often nihilistic underground side of an electronic society. The genre's vision of a troubled future is often called the antithesis of the generally utopian visions of the future popular in the 1940s and 1950s. (Gibson defined cyberpunk's antipathy towards utopian SF in his 1981 short story "The Gernsback Continuum", which pokes fun of and, to a certain extent, condemns utopian SF.)
Cyberpunk author Bruce Sterling summarized the cyberpunk ethos in Cyberpunk in the Nineties as follows:
In cyberpunk writing, much of the action takes place online, in cyberspace, blurring any border between the actual and the virtual reality. A typical feature of this writing is a direct connection between the human brain and computer systems through advanced technology. Cyberpunk's world is a sinister, dark place with networked computers that dominate every aspect of life. Giant multinational corporations have for the most part replaced governments as centers of political, economic and even military power. The alienated outsider's battle against a totalitarian system is a common theme in science fiction and cyberpunk in particular, though in conventional science fiction the totalitarian systems tend to be sterile, ordered, and state controlled.
Protagonists in cyberpunk writing usually include computer hackers, who are often patterned on the idea of the lone hero fighting injustice: Western gunslingers, ronin, ninja, etc. They are often disenfranchised people placed in extraordinary situations, rather than brilliant scientists or starship captains intentionally seeking advance or adventure, and are not always true "heroes"; an apt comparison might be to the moral ambiguity of Clint Eastwood's character in the Man with No Name trilogy. One of the cyberpunk genre's prototype characters is Case, from Gibson's Neuromancer. Case is a "console cowboy", a brilliant hacker, who betrays his organized criminal partners. Robbed of his talent through a crippling injury inflicted by the vengeful partners, Case unexpectedly receives a once-in-a-lifetime opportunity to be healed by expert medical care, but only if he participates in another criminal enterprise with a new crew. Like Case, many cyberpunk protagonists are thus manipulated, placed in situations where they have little or no choice, and although they might see things through, they do not necessarily come out any further ahead than they previously were. These anti-heroes — "criminals, outcasts, visionaries, dissenters and misfits" alt.cyberpunk Usenet group FAQ file. — do not experience a Campbellian "hero's journey", like a protagonist of a Homeric epic or an Alexandre Dumas novel. Instead, they call to mind the private eye of detective novels, who might solve the trickiest cases but never receive a just reward. This emphasis on the misfits and the malcontents — what Thomas Pynchon called the "preterite" and Frank Zappa the "left behinds of the Great Society" — is the "punk" component of cyberpunk. Cyberpunk literature is often used as a metaphor for the present day-worries about the failings of corporations, corruption in governments, alienation and surveillance technology. Cyberpunk may be intended to disquiet readers and call them to action. It often expresses a sense of rebellion, suggesting that one could describe it as a type of countercultural science fiction. In the words of author and critic David Brin,
Sometimes cyberpunk stories have been seen as fictional forecasts of the evolution of the Internet. The virtual world of the Internet often appears under various names, including "cyberspace", the Wired, the Metaverse and the Matrix. In this context it is important to note that the earliest descriptions of a global communications network came long before the World Wide Web entered popular awareness, though not before traditional science fiction writers such as Arthur C. Clarke and some social commentators such as James Burke began predicting that such networks would eventually form.
Cyberpunk elements are present in the Hyperion Cantos by Dan Simmons. The planet Lusus has many characteristics of The Neuromancer's dystopian world, and the cybernetic levels of existence where the AI:s live has obviously been influenced by Gibson's works.
William Gibson with his novel Neuromancer (1984) is likely the most famous writer connected with the term cyberpunk. He emphasized style, a fascination with surfaces and the "look and feel" of the future, and atmosphere over traditional science-fiction tropes. Regarded as a ground-breaking work, Neuromancer was awarded the Hugo, Nebula, and Philip K. Dick Awards. According to the Jargon File, "Gibson's near-total ignorance of computers and the present-day hacker culture enabled him to speculate about the role of computers and hackers in the future in ways hackers have since found both irritatingly naïve and tremendously stimulating." Jargon File definition; see also "Cyberpunk" at the Jargon Wiki.
Early on, cyberpunk was hailed as a radical departure from science-fiction standards and a new manifestation of vitality. Shortly thereafter, however, many critics arose to challenge its status as a revolutionary movement. These critics said that the SF "New Wave" of the 1960s was much more innovative as far as narrative techniques and styles were concerned. Further, while Neuromancer
In 1994, scholar Brian Stonehill suggested that Thomas Pynchon's 1973 novel Gravity's Rainbow "not only curses but precurses what we now glibly dub cyberspace". Brian Stonehill, "Pynchon's Prophecies of Cyberspace". Delivered at the first international conference on Pynchon, the University of Warwick, England, November 1994. Other important predecessors include Alfred Bester's two most celebrated novels, The Demolished Man and The Stars My Destination, as well as Vernor Vinge's novella True Names.
Science-fiction writer David Brin describes cyberpunk as "...the finest free promotion campaign ever waged on behalf of science fiction." It may not have attracted the "real punks", but it did ensnare many new readers, and it provided the sort of movement which postmodern literary critics found alluring. (One illustration of this is Donna Haraway's "Cyborg Manifesto", an attempt to build a "political myth" using cyborgs as metaphors for contemporary "social reality". Donna Haraway, "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century", in Simians, Cyborgs and Women: The Reinvention of Nature (Routledge, 1991), pp. 149-181. ISBN 0-415-90386-6.) Cyberpunk made science fiction more attractive to academics, argues Brin; in addition, it made science fiction more profitable to Hollywood and to the visual arts generally. Although the "self-important rhetoric and whines of persecution" on the part of cyberpunk fans were irritating at worst and humorous at best, Brin declares that the "rebels did shake things up. We owe them a debt. But," he asks, "were they original?" David Brin, [http://www.davidbrin.com/matrixarticle.html Review of The Matrix.
As new writers and artists began to experiment with cyberpunk ideas, new varieties of fiction emerged, sometimes addressing the criticisms leveled at the original cyberpunk stories. Lawrence Person writes, in an essay he posted to the Internet forum Slashdot,
Person's essay advocates using the term "postcyberpunk" to label the new works such writers produce. In this view, typical postcyberpunk stories continue the focus on an ubiquitous datasphere of computerized information and cybernetic augmentation of the human body, but without the assumption of dystopia. Good examples might be Neal Stephenson's The Diamond Age or Warren Ellis and Darick Robertson's Transmetropolitan. Like all categories discerned within science fiction, the boundaries of postcyberpunk are likely to be fluid or ill defined. To complicate matters, there is a continuing market for "pure" cyberpunk novels strongly influenced by Gibson's early work, such as Richard Morgan's Altered Carbon.
Among the subgenres of cyberpunk is steampunk, which is set in an anachronistic Victorian environment, but with cyberpunk's bleak film noir world view. The term was originally coined around 1987 as a joke to describe some of the novels of Tim Powers, James P. Blaylock, and K.W. Jeter, but by the time Gibson and Sterling entered the subgenre with their collaborative novel The Difference Engine the term was being used earnestly as well. Michael Berry, "Wacko Victorian Fantasy Follows 'Cyberpunk' Mold," The San Francisco Chronicle, 25 June, 1987; quoted online by Wordspy. The early 1990s saw the emergence of biopunk AKA ribofunk, a derivative style building not on informational technology but on biology. In these stories, people are changed in some way not by mechanical means, but by genetic manipulation of their very chromosomes. Paul Di Filippo is seen as the most prominent biopunk writer, although Bruce Sterling's Shaper/Mechanist cycle is also a major influence.
Cyberprep is a term that reflects the flip side of cyberpunk. A cyberprep world assumes that all the technological advancements of cyberpunk speculation have taken place, but that life is happy rather than gritty and dangerous. Since society is leisure driven, uploading is more of an art form or a medium of entertainment while advanced body modifications are used for sports and pleasure.
The film Blade Runner (1982), adapted from Philip K. Dick's Do Androids Dream of Electric Sheep?, is set in a dystopian future in which manufactured beings called replicants are slaves used on space colonies and are legal prey on Earth to various bounty hunters who "retire" (kill) them. Although Blade Runner was not successful in its first theatrical release, it found a wide viewership in the home video market. Since the movie omits the religious and mythical elements of Dick's original novel (e.g., empathy boxes and Wilbur Mercer), it falls more strictly within the cyberpunk genre than the novel does. William Gibson would later reveal that upon first viewing the film, he was surprised at how the look of this film matched his vision when he was working on Neuromancer.
As mentioned above, the short-lived television series Max Headroom also spread cyberpunk tropes, perhaps with more popular success than the genre's first written works.
The number of films in the genre or at least using a few genre elements has grown steadily since Blade Runner. Several of Philip K. Dick's works have been adapted to the silver screen, with cyberpunk elements typically becoming dominant; examples include Minority Report (2002), and Paycheck (2003) and the forthcoming A Scanner Darkly. But unfortunately for cyberpunk's arguable originator, the film Johnny Mnemonic (1995) was a flop, both commercially and critically. Gibson fans derided the screenplay as deviating substantially from his original work, even though Gibson wrote the final screenplay himself.
Director Darren Aronofsky set his debut feature π (1998) in a present-day New York City, but built its script with influences from cyberpunk aesthetic. According to the DVD commentary, he and his production team deliberately used antiquated machines (like 5-1/4 inch floppy disks), echoing the technological style of Brazil (1985), to create a cyberpunk "feel". Aronofsky describes Chinatown, where the film is set, as "New York's last cyberpunk neighborhood".
The RoboCop series has a more near-futuristic setting where at least one corporation, Omni Consumer Products, is an all-powerful presence in the city of Detroit. Until the End of the World (1991) shows another example where cyberpunk provides an assumed background, and a plot device, to an otherwise mood and character-driven story. Gattaca (1997) directed by Andrew Niccol is a futuristic film noir whose mood-drenched dystopia provides a good example of biopunk.
The Matrix series, which began with 1999's The Matrix (and now also contains The Matrix Reloaded, The Matrix Revolutions, and The Animatrix) uses a wide variety of cyberpunk elements.
Cyberpunk style and futuristic design have influenced anime, including Akira, Ghost in the Shell, Bubblegum Crisis, Armitage III, Silent Möbius, and Cowboy Bebop.
Anime has also provided examples of the "steampunk" sub-genre, particularly Last Exile (2003), created by studio GONZO and director Koichi Chigira, which features a curious blend of Victorian society and futuristic battles between ships of the sky. Another series with a strong connection to the cyberpunk theme is Texhnolyze which has a very dense and somewhat abstract storyline. Also of note is 2004's Steamboy directed by Katsuhiro Otomo and more recently Ergo Proxy from Manglobe.
"Cyberpunk music" also describes the works associated with the fashion trend which emerged from the SF developments. The Detroit techno group Cybotron, which arose in the early 1980s, drew influences both from European synthesizer pioneers Kraftwerk and from Toffler's Future Shock, producing songs which evoke a distinctly dystopian mood. In the same era, Styx released the concept album Kilroy Was Here (1983), the story of a rock star living in a dark future where music has been outlawed. Kilroy and in particular its hit single "Mr. Roboto" may easily be "appropriated" into the cyberpunk genre, whether or not the term was applied at the time. However, starting around the year 1990, popular culture began to include a movement in both music and fashion which called itself "cyberpunk", and which became particularly associated with the rave and techno subcultures. The hacker subculture, documented in places like the Jargon File, regards this movement with mixed feelings, since self-proclaimed cyberpunks are often "trendoids" with an affection for black leather and chrome who speak enthusiastically about technology instead of learning about it or becoming involved with it. ("Attitude is no substitute for competence," quips the File.) However, these self-proclaimed cyberpunks are at least "excited about the right things" and typically respect the people who actually work with it—those with "the hacker nature".
Certain music genres like drum'n'bass were directly influenced by cyberpunk, even generating a whole subgenre called neurofunk, where the bass lines, synths and beats try to give the listener the sensation of being inside a sprawl or crawling through cyberspace. Neurofunk was pioneered by artists like Ed Rush, Trace and Optical. In the words of the journalist Simon Reynolds:
See also the list of cyberpunk bands.
Several role-playing games (RPGs) called Cyberpunk exist: Cyberpunk (aka Cyberpunk 2013), Cyberpunk 2020 and Cyberpunk v3 (aka Cyberpunk 203X), by R. Talsorian Games, and GURPS Cyberpunk, published by Steve Jackson Games as a module of the GURPS family of RPGs. Cyberpunk 2020 was designed with the settings of William Gibson's writings in mind, and to some extent with his approval, unlike the (perhaps more creative) approach taken by FASA in producing the Shadowrun game (see below). Both games are set in the near future, in a world where cybernetics are prominent. Netrunner is a collectible card game introduced in 1996, based on the Cyberpunk 2020 role-playing game; it launched with a popular online alternate reality game called Webrunner, which let players hack into an evil futuristic corporation's mainframe. In addition, Iron Crown Enterprises released an RPG named Cyberspace, now out of print.
In 1990, in an odd reconvergence of cyberpunk art and reality, the U.S. Secret Service raided Steve Jackson Games's headquarters and confiscated all their computers under Operation Sundevil, which was a massive crackdown on computer hackers and crackers. This was—allegedly—because the GURPS Cyberpunk sourcebook could be used to perpetrate computer crime. That was, in fact, not the main reason for the raid, but after the event it was too late to correct the public's impression.Jackson, Steve April 19 1990 SJ Games Raided SJ Games website. Steve Jackson Games later won a lawsuit against the Secret Service, aided by the freshly minted Electronic Frontier Foundation. This event has achieved a sort of notoriety and given some to the book itself, as well. All published editions of GURPS Cyberpunk have a tagline on the front cover, which reads "The book that was seized by the U.S. Secret Service! (See p. 4)". Inside, the book provides a summary of the raid and its aftermath.
2004 brought the publication of a number of new cyberpunk RPGs, chief among which was Ex Machina, a more cinematic game including four complete settings and a focus on updating the gaming side of the genre to current themes among cyberpunk fiction. These tropes include a stronger political angle, conveying the alienation of the genre and even incorporating some transhuman themes. 2006 saw the long-awaited publication of R. Talsorian's Cyberpunk v3, the followup to Cyberpunk 2020, although many see the new edition as more Transhumanist or Postcyberpunk than truly Cyberpunk.
Role-playing games have also produced one of the more unique takes on the genre in the form of the 1989 game series Shadowrun. Here, the setting is still that of the dystopian near future; however, it also incorporates heavy elements of fantasy literature and games, such as magic, spirits, elves, and dragons. Shadowrun
The trans-genre RPG Torg (published by West End Games) also included a variant cyberpunk setting (or "cosm") called the Cyberpapacy. This setting was originally a medieval religious dystopia which underwent a sudden Tech Surge. Instead of corporations or corrupt governments, the Cyberpapacy was dominated by the "False Papacy of Avignon". Instead of an Internet, hackers roamed the "GodNet", a computer network rife with overtly religious symbology, home to angels, demons, and other biblical figures.
Cyberpunk has also been used in computer adventure games, most notably the now freeware Beneath a Steel Sky (published by Revolution Software),Neuromancer (published by Interplay in 1988), Bloodnet (published by Micropose 1993) and A Cyberpunk Thriller (Gametek 1994). The action adventure game Neuromancer, is based directly on the novel's main theme including Chiba City, some of the characters, hacking of databases and cyberspace decks.
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