The Commander Keen series is a series of video games developed by id Software in the early 1990s, which was successful at replicating the side-scrolling action of the NES Super Mario Bros. games in MS-DOS. The cartoon-style platformers are notable for their pioneering use of EGA graphics and shareware distribution, and because they were the first games by id Software. Id went on to develop blockbusters like Doom and Quake. The games were also exciting to the PC gaming community of the time because of John Carmack's revolutionary smooth-scrolling graphics engine. Although developed by id, most of the Commander Keen games were published by Apogee Software, an already established PC shareware game publisher.
Carmack and his Softdisk colleague Tom Hall used their own time to put together a clone of the first level of Super Mario Bros. 3, except for the hero, which they replaced with Dangerous Dave, a character from John Romero's games for Softdisk. They called it Dangerous Dave in Copyright Infringement and approached Nintendo with the demo, who declined to enter the PC market at that time.
John Romero recognized their game technology had huge potential. He contacted Scott Miller of Apogee, who advanced the team $2,000 for the development of Commander Keen, starting a profitable business relationship that would last until id Software self-published Doom. After developing the first Commander Keen trilogy they left to form id Software. However, the developers of id had a contract with Softdisk requiring them to write several more games, one of which became Keen Dreams. Keen Dreams is sometimes referred to as "Keen 3.5", or the "Lost Episode" as it was never distributed by Apogee. *
At the end of the third game, his rival Mortimer McMire is revealed as the Grand Intellect, the mastermind behind the original game's Vorticon attempted attack on Earth. Mortimer is purported to have an IQ of 315, one point more than Billy's 314, and considers it his duty to kill and destroy all beings of lesser intelligence (i.e. the entire galaxy). He goes on to lead the Shikadi, a race of energy beings who name him the Gannalech. In episodes 4 and 5, he attempts to destroy the galaxy with the Shikadi Quantum Explosion Dynamo, but is yet again foiled by Keen. However, his true intentions are made clear - to destroy the universe, as he had his sister (Billy's babysitter) kidnapped by the Bloogs in order to distract him.
It is later revealed that Billy's full name is William Joseph Blazkowicz II, and that he is the grandson of William Joseph "B.J." Blazkowicz, the Allied war hero of Wolfenstein 3D. His father had changed his last name to Blaze for show biz.
Tom Hall mentioned that Keen is based on himself at age eight. *
In Invasion of the Vorticons, the player can walk left and right on the screen, and jump to get on higher platforms. Some of these are semi-solid and can be jumped through from below. He soon finds a pogo stick which he can use to keep jumping, making Keen harder to control, but which allows the player to get twice as high he presses the jump button as well. The player will find an alien raygun as well, which he can use to fire slow moving projectiles straight left or right to kill enemies. Some enemies die after one shot, some after more, and others are impervious to the ray gun. The player will find new ray gun charges throughout the levels. He can also collect candy to add to his score, and collecting enough will get the player another life. The second episode introduces moving platforms which can transport Keen, and switches which usually extend bridges over gaps in the floor. Some switches are light switches which can be used to turn off the light, making some enemies afraid to jump. The third game includes a power-up which acts as a temporary god mode. While travelling between levels, Keen is viewed from above on a map; the only place the player can save the game. Some of the levels can be skipped.
Keen Dreams
Keen Dreams introduces a 3D look to the series, although this look does not bring anything new to the series except for hidden passages. Keen does not bring his pogo stick, so he cannot jump as high anymore. He can however duck, and drop down from the semi-solid platforms if the player presses the jump key while ducking. Instead of the ray gun, Keen is armed with "Flower Power", small pellets he can collect and throw left, right, straight up, or, when falling, straight down. The pellets are used up if they hit an enemy, but if Keen does not hit anything, he can retrieve and re-use the pellet if he is quick enough. Enemies that are hit are not killed, but turned into a big, stunned flower for a limited time. An addition to this game's levels is the firemen's pole, which the player can use like a ladder. In other words, the player can also climb to higher platforms using poles, and even jump up on them if he times the jumps and subsequent grabs right. Keen Dreams also introduced the three difficulty levels, and is the first game to let the player save his game anywhere in the regular levels.
Goodbye Galaxy! and Aliens Ate My Babysitter!
In Goodbye Galaxy! and Aliens Ate My Babysitter! the player can look up and down by pressing the corresponding movement keys for a short while. This effectively scrolls the screen up or down. Keen also has his pogo stick again. If Keen narrowly misses a jump, he can grab onto the edges of most platforms, and climb up. Keen uses a Neural Stunner as a weapon, which renders enemies unconscious in stead of killing them. This stun does not wear off for most enemies, and does not work on others at all. Keen can fire in 4 directions. There are enemies Keen can only get rid of through other means. The levels are filled with items, depending on the episode, which earn Keen a new life for every 100 collected. Episode 6 features very large switches Keen needs to either jump on, or headbutt to use. The level maps feature obstacles which can be overcome with items retrieved in the regular levels. The games also included a minigame called Paddle War, a clone of Pong, programmed into Keen's Wrist Computer, which functions as the main menu. (The minigame, although titled differently, can be found in Bio Menace and Catacomb 3D as well.)
Commander Keen
In Commander Keen on the Game Boy Color, gameplay is very different from the rest of the series. The levels are built in a more linear version compared to earlier games. There are no moving platforms. All enemies need to be both shot and pogo'd on to be killed. The familiar enemies' behaviour does not correspond with the earlier games, and perhaps partly due to the platform's limitation, some enemies do not resemble their original versions very much. Keen uses a Neural Ray Blaster with unlimited ammo, although the game only allows for one bullet on the screen. To achieve points, Keen collects candy as well as other items somewhat related to the level they are in.
CloneKeen is a game engine recreation that requires the original datafiles, and supports episodes 1 through 3. It was programmed on and off by Caitlin Shaw since 2003, and finally released on October 18 2005. It is available for Microsoft Windows, Linux, GP2X, and Sega Dreamcast. It has also been ported to the Sony PSP in February 2006.
In the years since the release in early 2002 of utilities to modify the levels and graphics in the original Keen series, more than fifty mods have been made. Most of these have Commander Keen as the protagonist, but some use the Commander Keen engine to develop an entirely new game.
While most of the fangames are of poor quality, having problems dealing with clipping interface and playability, several of the mods are of similar or higher quality to the original games. The tools and utilities used to modify the games, as well as a body of accumulated knowledge of the Keen code, are constantly being updated and improved.
Much of this work has been done by Andy Durdin, who has written utilities for the editing of Keen graphics and levels. He has also done much in determining the inner-workings of the Keen engine, allowing many mods to be even more unique than the Commander Keen episode they were created from.
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