Command & Conquer 3: Tiberium Wars (working title) is the long awaited sequel to Tiberian Sun. The game was announced shortly after the release of The First Decade. Taking place during the Third Tiberium War, the Brotherhood of Nod, now a superpower with a majority support of the world's population, launches a major offensive against the Global Defense Initiative, crippling their forces. With Nod looking likely to win this time, GDI commanders rally their troops, trying to restore lost hope. This Game has been confirmed by Steve Podcast 6/20/06 For the 360, Louis Castle has said they working on it with a release date in 2007. Louis had this to say: "and I know for a fact that they are doing this because these are the same guys, the same team, who's doing Command & Conquer 3 and they're definitely going to release it for the 360, you heard it here. And so what they are doing is they are really using Battle for Middle-earth II to sort of use it as a spring board to test, to see, how it is going to work for Command & Conquer 3, so they are trying to almost use this * as a beta; a very good beta."
In March, Nod fires a nuclear missile at GDI's orbiting headquarters, the Philadelphia, destroying the fulcrum of GDI's military power. Since the end of the Second Tiberium War, Nod has built up its military into superpower status, and is now supported by the majority of the world's population through aid and propaganda. In no shape to handle the Nod offensives led by Black Hand shock troops around the globe, GDI commanders take charge, rallying their demoralized troops, hoping to win a victory over Nod (as in previous C&C games, no victor is specified).
GDI
NOD
BOTH
UNKNOWN
In 2004, old concept art from Westwood was revealed, under the name "Command & Conquer 3". This artwork showed a mech unit, a fully 3-dimensional environment similar to that used in the game Generals, and the original interface system from both Command & Conquer and Tiberian Sun. This revealed artwork fueled speculation that EA was working on a Command & Conquer game, which in turn set off rumors as to when the game would ship and what the plot would be; however, in December of 2004, after the EALA team settled down, then Executive Producer and Command & Conquer lead Mark Skaggs announced in a mass e-mail that the next Command & Conquer game would be Red Alert 3 and not a long-awaited sequel to Tiberian Sun. However, shortly there after Skaggs left EA for reasons unknown and ideas for Red Alert 3 were mothballed. Westwood co-founder and EALA Vice President Louis Castle later became the new lead on Command & Conquer.
On April 18, 2006, Command & Conquer 3: Tiberium Wars was prematurely announced. On April 20, an official press release was made.
Fans of the Tiberian universe were upset with the release of Red Alert 2, primarily because the C&C community generally views Red Alert as prequel to Command & Conquer. The release of Red Alert 2 left many questions about the interconnection of the Tiberian and Red Alert series unanswered, with debated theories over how this should best be resolved. Ex-Westwood Studios personnel claim to have been working on a timeline that would solve the mystery and clear the confusion, but such a timeline has never emerged. Another sore point of Red Alert 2 was its somewhat comical view of the war: video briefings seemed to lend humourous overtones, resulting in the ongoing war seemingly not being taken seriously by those involved in it.
Three years after the release of Red Alert 2 came Command & Conquer Generals. Unlike previous C&C games, Generals and the Zero Hour expansion were developed by EA Los Angeles, after EA Games absorbed Westwood Studios. Longtime fans of the Command & Conquer universe were less than thrilled with changes EA implemented with Generals and Zero Hour. Generals departed from conventional Command and Conquer themes in several ways: The GDI, the Brotherhood of Nod, and the Tiberium resource were not present in this game. This game is not part of the 'Red Alert' theme either, it was an entirely separate game world. The game mechanics were more like other RTS games, such as Blizzard Entertainment's StarCraft and the more recent Warcraft III. The control bar was moved to the bottom of the screen, the unique units for each faction (USA:Colonel Burton, China:Black Lotus, GLA:Jarmen Kell) resembled Warcraft III's Heroes, several units had special action buttons (cfr. the Warcraft series magic spells). Many units' attack and defense abilities could be upgraded in specific buildings much like in the Blizzard RTS games. There were no video briefings for upcoming missions, and the introduction of "middle men" met with some resistance. Unlike in the previous C&C games, a player could build as many superweapons as they had funds for; this last issue had been a major sore point for online players of Generals who frequently capped Superweapons (the game includes this option when setting up a server) or banned them altogether. In Zero Hour this ban was extended to include certain Generals personalities who were felt to be too powerful for use in online play. It should be noted that more experienced players usually frowned upon such artificial rules, noting that they often made balance even worse rather than improving it.
Many players also found the manner in which Generals latched onto topical issues in an overtly militaristic and pro-American fashion to be tasteless and insensitive. However, some argued that the stereotypes portrayed in the game extend to all three factions in a "tongue-in-cheek" manner in order to demonstrate political irony in today's world conflicts. The US units say some phrases which lend credence to this argument, such as "Preserving freedom!" and "We fight for peace!", not to mention "I'll fire at anything!".
As a result of these changes, some fans of the series argue that Generals was not a true Command & Conquer game. Some even going as far as to call it "Age of Generals" as a reference to the Age of Empires series by Microsoft Game Studios.
EA has not yet created and released a Command & Conquer game set in the Tiberian universe, although fans of the series are now wary of what the new game may look like. Most Westwood employees no longer work for EA Games, and it remains to be seen if Electronic Arts can secure actor Joseph D. Kucan to play Kane. Although Electronic Arts has taken some liberties with the development of previous Command & Conquer games fans of the series remain cautiously optimistic that Command & Conquer: Tiberium Wars will emerge successful.
2007 computer and video games | Command & Conquer series
Command & Conquer 3: Tiberium Wars | Command & Conquer 3: Tiberium Wars
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