The ColecoVision was Coleco Industries' second generation home video game console, released in August of 1982. The ColecoVision offered arcade-quality graphics and gaming style, the ability to play other home consoles' video games (notably the Atari 2600), and the means to expand the system's hardware. ColecoVision was released with an initial catalog of 12 video game titles, with 10 additional titles on the way for 1982. All told, approximately 170 titles were released in the form of plug-in cartridges between 1982 and 1985.
The ColecoVision controller design was rather similar to that of Mattel's Intellivision (introduced in 1979), but had a stubby 1.5 inch joystick instead of a disc pad. The joystick portion of the game controller was placed at the forward end of the rectangular number keypad. Two side buttons and the number keypad provided additional functionality such as jumping, shooting, or entering a sequence of numbers. An ultra thin keypad slot was designed to insert plastic overlays which mapped the keys for a particular game. Two controllers shipped with each unit.
Coleco struck a licensing deal with Nintendo of Japan making Donkey Kong the pack-in cartridge that shipped with each ColecoVision. Coleco's version of Donkey Kong was an excellent port of Nintendo's arcade game, bearing true likeness to its original characters and sound effects.
The majority of other titles in the ColecoVision catalog were ports of coin-operated arcade games (many of which were less popular during the period).
The ColecoVision was distributed by CBS Electronics outside of the United States, and branded CBS ColecoVision.
Expansion Module #2 came with steering wheel and gas pedal controllers, for use with the games Turbo and Destructor.
Expansion Module #3, the final hardware expansion module was released in the summer of 1983. Module #3 converted ColecoVision into a full-fledged computer known as the Coleco Adam, complete with keyboard and digital data pack (DDP) cassette drives. Module #3 was originally conceived to be the ColecoVision "Super Game Module" using game wafers as the storage medium. Although Coleco presented a mock-up of the SGM at the 1983 New York Toy Show, that product was never to be. There were also rumors that Expansion Module #3 was to have incorporated an RCA CED player to utilize capacitance electronic discs to store larger amounts of software data.
Coleco prototyped a fourth expansion module intended to provide compatibility with Mattel's Intellivision, but they never released it.
There were also two other available expansion modules, a roller controller expansion module that was packaged with a Caterpillar-like game called Slither, and a Sports Controller that was similar in design to a boxing glove with a joystick on top and a series of buttons within the grip area.
By Christmas of 1982, Coleco had sold 500,000 units, largely on the strength of its bundled game. The ColecoVision's main competitor in the next-generation console space was the arguably more advanced but less commercially successful Atari 5200.
Sales quickly passed one million in early 1983, before the video game crash of 1983. The ColecoVision was discontinued in the spring of 1984. Even with its late difficulties, the ColecoVision still sold more than six million units. In 1986, Bit Corporation produced a Colecovision clone called the Dina, which was sold in the United States by Telegames as the Telegames Personal Arcade.
Today, Coleco emulators and games are widely available as abandonware on the Internet. Although the games remain copyrighted, the holders of ColecoVision games have tended not to enforce their copyrights, in contrast to Intellivision and some Atari games.
Some of the more popular games included Donkey Kong (the pack-in), Donkey Kong Junior, Carnival, Ladybug, Mouse Trap, Rescue in Gargamel's Castle, and Zaxxon. The ColecoVision didn't offer many revolutionary new games, since most of its popular titles were arcade ports. Still, it offered a few notable original titles like War Room, Illusions, and Fortune Builder, an early milestone in the style of SimCity. Most cartridges did not have an end-game to beat, but instead would loop around to the beginning, such as Cosmic Avenger.
In 1997, ColecoVision was given its first "homebrew" game, the Tetris clone Kevtris by Kevin Horton. Since then, designer of homebrew games John Dondzila has released three new ColecoVision games, Space Invasion, Star Fortress, and Purple Dino Demo.
Coleco consoles | Second-generation video game consoles
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