The Catmull-Clark algorithm is used in subdivision surface modeling to create smooth surfaces. It was devised by Edwin Catmull (of Pixar) and Jim Clark.
The new mesh will consist only of quadrilaterals, which won't in general be flat. The new mesh will generally look smoother than the old mesh.
Repeated subdivision results in smoother meshes. It can be shown that the limit surface obtained by this refinement process is at least at extraordinary vertices and everywhere else.
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