Castling is a special move in the game of chess involving the king and either of his original rooks. Castling consists of moving the king two squares towards a rook, then moving the rook onto the square over which the king crossed.
Castling is a relatively recent European innovation in chess, dating from the 14th or 15th century. Thus, the Asian versions of chess do not have such a move.
Castling is in most non-English speaking nations known as 'Rochieren/Rochada', whilst 'queenside/kingside castling' is in those countries referred to as 'long/short castling'.
It is a common mistake to think that the requirements for castling are even more stringent than the above. To clarify:
Castling when the king is in check is also forbidden, according to most chess players, though few condone it if the king would end up on a safe square after the move. Though the reason for this is unknown, this restriction is accepted by most official chess committees worldwide.
It is common for both players to castle kingside, and rare for both players to castle queenside. If one player castles kingside and the other queenside, it is called opposite castling. Castling on opposite sides usually results in a fierce fight as the pawns on both sides are free to advance to attack the opposing king's castled position without exposing the player's own castled king. An example is the Dragon Variation of the Sicilian Defense.
Kingside castling is generally slightly safer, because the king is placed closer to the edge of the board and all the pawns in the castled position are defended. In queenside castling, the king is placed closer to the center and the pawn on the a-file is undefended; however, the king is often moved to the b-file to defend the a-file pawn and to move the king away from the center of the board. On the other hand, queenside castling places the rook more effectively — on the d-file, it is often immediately active, whereas with kingside castling a tempo may be required to move the rook to a more offensive square. Another difference between kingside and queenside castling is that queenside castling requires moving the queen; therefore, it may take slightly longer to achieve than kingside castling if the queen has not yet been moved.
Castling is an important goal in the early part of a game, because it serves two valuable purposes: it moves the king into a safer position away from the center of the board, and it moves the rook to a more active position in the center of the board. If the king is forced to move before it has the opportunity to castle, the player may still wish to maneuver the king towards the edge of the board and the corresponding rook towards the center. When a player takes three or four moves to accomplish what castling would have accomplished in one move, it is sometimes called artificial castling.
In chess problems, castling is assumed to be allowed if king and rook stand on their initial squares, unless it can be proved by retrograde analysis that one or both of them must have previously moved.
Chess rules | Chess terms | Chess | Chess tactics
Rokade | Rochade | Ροκέ | Enroque | Aroko | Leypa í borg | Roque | Enroque | Rohada | Arrocco | הצרחה | Rokade | キャスリング | Rokade | Rokade | Roszada | Roque (xadrez) | Rocadă | Рокировка | Rošáda (šach) | Rokada (šah) | Rockad | Nhập thành
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"Castling".
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