The captive portal technique forces an HTTP client on a network to see a special web page (usually for authentication purposes) before surfing the Internet normally. This is done by intercepting all HTTP traffic, regardless of address, until the user is allowed to exit the portal. You will see captive portals in use at most Wi-Fi hotspots. It can be used to control wired access (e.g. apartment houses, business centers, "open" Ethernet jacks) as well.
Examples of captive portal software packages running on PC hardware are:
For Linux
For Windows
Other
Examples of router hardware whose firmware includes a captive portal include:
Captive portals are gaining increasing use on free open wireless networks where instead of authenticating users, they often display a message from the provider along with the terms of use. Although the legal standing is still unclear (especially in the USA) common thinking is that by forcing users to click through a page that displays terms of use and explicitly releases the provider from any liability, any potential problems are mitigated. They also allow enforcement of payment structures.
Platforms that have Wi-Fi and a TCP/IP stack but do not have a web browser that supports HTTPS cannot use most captive portals. Such platforms include the Nintendo DS running a game that uses Nintendo Wi-Fi Connection. There exists the option, however, of the platform vendor entering into a service contract with the operator of a large number of captive portal hotspots to allow free or discounted access to the platform vendor's walled garden, such as the deal between Nintendo and Wayport.
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"Captive portal".
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