Call of Cthulhu is a horror fiction role-playing game based on the story of the same name written by H.P. Lovecraft and the so-called Cthulhu Mythos the story inspired. The game, often abbreviated as CoC, is published by Chaosium.
The setting of Call of Cthulhu is a darker version of our world, based on H.P. Lovecraft's observation that, "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." There are three primary eras of the original (non d20) game: the 1920s, the setting of many of Lovecraft's stories; the 1890s Gaslight supplements, a blend of occult and Holmesian mystery and mostly set in England; and modern conspiracy (Cthulhu Now). Recent additions include 1000 AD (Cthulhu: Dark Ages), 23rd Century (Cthulhu Rising) and Roman times (Cthulhu Invictus). The protagonists may also travel to places that are not of this earth, represented in the Dreamlands.
Call of Cthulhu has a reputation as a game in which it is quite common for a player character to die in gruesome circumstances or end up in a mental institution.
For as long as they stay healthy (or at least functional), characters may be developed. Call of Cthulhu does not use levels, but is completely skill-based, with player characters getting better with their skills by succeeding at them.
Since Petersen's departure, continuing development of Call of Cthulhu has passed to Lynn Willis, who since the fifth edition has been credited as co-author. The game is now in its sixth edition, but the rules have changed little over the years. In 2002, the Call of Cthulhu 20th Anniversary Edition won the Origins Award for Best Graphic Presentation of a Book Product 2001.
The first book of Call of Cthulhu adventures was Shadows of Yog-Sothoth. In this work, the characters come upon a secret society's foul plot to destroy mankind, and pursue it first near to home and then in a series of exotic locations. This template was to be followed in many subsequent campaigns, including Fungi from Yuggoth (later known as Curse of Cthulhu and Day of the Beast), Spawn of Azathoth, and the most famous, Masks of Nyarlathotep. Many of these seem closer in tone to the pulp adventures of Indiana Jones than H. P. Lovecraft, but they are nonetheless beloved by many gamers.
Shadows of Yog-Sothoth is important not only because it represents the first published addition to the boxed first edition of Call of Cthulhu, but because its format defined a new way of approaching a campaign of linked RPG scenarios involving actual clues for the would-be detectives amongst the players to follow and link in order to uncover the dastardly plots afoot. Its format has been used by every other campaign-length Call of Cthulhu publication.
The standard of the included 'clue' material varies from scenario to scenario, but reached its zenith in the original boxed version of Masks of Nyarlathotep and Horror on the Orient Express. Inside these one could find matchbooks and business cards apparently defaced by non-player characters, newspaper cuttings and (in the case of Orient Express) period passports to which players could attach their photographs, bringing a Live Action Role Playing feel to a tabletop game. Indeed, during the period that these supplements were produced, third party campaign publishers strove to emulate the quality of the additional materials, often offering separately-priced 'deluxe' clue packages for their campaigns.
Additional milieux were provided by Chaosium with the release of Dreamlands, a boxed supplement containing additional rules needed for playing within the Lovecraft Dreamlands, a large map and a scenario booklet, and Cthulhu By Gaslight, another boxed set which moved the action from the 1920s to the 1890s.
In the early 1990s Chaosium issued the supplement titled Cthulhu Now, a collection of rules, supplemental source materials and scenarios for playing Call of Cthulhu in the present day. This proved to be a very popular alternative milieu, so much so that much of the supplemental material is now included in the core rule book. The supplement is long out of print today.
Lovecraft Country was a line of supplements for Call of Cthulhu released in 1990. These supplements were overseen by Keith Herber and provided backgrounds and adventures set in Lovecraft's fictional towns of Arkham, Kingsport, Innsmouth, Dunwich, and their environs. The intent was to give investigators a common base, as well as to center the action on well-drawn characters with clear motivations. With the departure of Herber, Chaosium's line ended.
Chaosium has recently taken to marketing "monographs" - short books by individual writers with editing and layout provided out-of-house - directly to the consumer. This allows the company to gauge market response to possible new works, though the long-term effects of this program remain uncertain.
The range of times and places in which the horrors of the Mythos can be encountered was also expanded in late 2005 with the addition of Cthulhu Dark Ages, which gives a framework for playing games set in 10th century Europe.
The d20 version of the game is not supported by either Wizards or Chaosium at this time.
Basic Role-Playing System | Cthulhu Mythos | D20 System | Horror role-playing games | Origins Award winners
Call of Cthulhu (Spiel) | La Llamada de Cthulhu (juego de rol) | L'Appel de Cthulhu (jeu de rôle) | Il richiamo di Cthulhu (gioco di ruolo) | Zew Cthulhu (gra fabularna) | Call of Cthulhu
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