Broadband Internet access, often shortened to "broadband Internet" or just "broadband", is a high data-transmission rate internet connection. DSL and cable modem, both popular consumer broadband technologies, are typically capable of transmitting 256 kilobits per second or more, starting at approximately four times the speed of a modem using a standard digital telephone line.
Broadband Internet access became a rapidly developing market in many areas in the early 2000s; one study found that broadband Internet usage in the United States grew from 6% in June 2000 to over 30% in 2003.*
Modern consumer broadband implementations, up to 30 Mbit/s, are several hundred times faster than those available at the time of the popularization of the Internet (such as ISDN and 56 kbit/s) while costing less than ISDN and sometimes no more than 56 kbit/s; though performance and costs vary widely between countries.
| Connection | Transmission Speed |
|---|---|
| DS-1 (Tier 1) | 1.544 Mbit/s |
| E-1 | 2.048 Mbit/s |
| DS-3 (Tier 3) | 44.736 Mbit/s |
| OC-3 | 155.52 Mbit/s |
| OC-12 | 622.08 Mbit/s |
| OC-48 | 2.488 Gbit/s |
| OC-192 | 9.953 Gbit/s |
| OC-768 | 39.813 Gbit/s |
| OC-1536 | 79.6 Gbit/s |
| OC-3072 | 159.2 Gbit/s |
Broadband is often called high-speed Internet, because it usually has a high rate of data. In general, any connection to the customer of 256 kbit/s (0.256 Mbit/s) or more is considered broadband Internet. The International Telecommunication Union Standardization Sector (ITU-T) recommendation I.113 has defined broadband as a transmission capacity that is faster than primary rate ISDN, at 1.5 to 2 Mbit/s. The FCC definition of broadband is 200 kbit/s (0.2 Mbit/s) in one direction, and advanced broadband is at least 200 kbit/s in both directions. The OECD has defined broadband as 256 kbit/s in at least one direction and this bit rate is the most common baseline that is marketed as "broadband" around the world. There is no specific bitrate defined by the industry, however, and "broadband" can mean lower-bitrate transmission methods. Some Internet Service Providers (ISPs) use this to their advantage in marketing lower-bitrate connections as broadband.
In practice, the advertised bandwidth is not always reliably available to the customer; ISPs often allow a greater number of subscribers than their backbone connection can handle, under the assumption that most users will not be using their full connection capacity very frequently. This aggregation strategy works more often than not, so users can typically burst to their full bandwidth most of the time; however, peer-to-peer file sharing systems, often requiring extended durations of high bandwidth, stress these assumptions, and can cause major problems for ISPs who have excessively overbooked their capacity. For more on this topic, see traffic shaping. As takeup for these introductory products increases, telcos are starting to offer higher bit rate services. For existing connections, this most of the time simply involves reconfiguring the existing equipment at each end of the connection.
As the bandwidth delivered to end-users increases, the market expects that video on demand services streamed over the Internet will become more popular, though at the present time such services generally require specialised networks. The data rates on most broadband services still do not suffice to provide good quality video, as MPEG-2 quality video requires about 6 Mbit/s for good results. Adequate video for some purposes becomes possible at lower data rates, with rates of 768 kbit/s and 384 kbit/s used for some video conferencing applications. The MPEG-4 format delivers high-quality video at 2 Mbit/s, at the high end of cable modem and ADSL performance.
Increased bandwidth has already made an impact on newsgroups: postings to groups such as alt.binaries.* have grown from JPEG files to entire CD and DVD images. According to NTL, the level of traffic on their network increased from a daily inbound news feed of 150 gigabytes of data per day and 1 terabyte of data out each day in 2001 to 500 gigabytes of data inbound and over 4 terabytes out each day in 2002.
ISDN is an older telephone data service that can operate at speeds of up to 128 kbit/s. It is therefore not really considered a true form of broadband, but it does have the advantage that it can share an existing phone line, and it has no distance limitations like DSL. When a phone call occurs, some of the bandwidth is allocated to the call, reducing the connection speed. When the call ends, the connection increases speed again. ISDN is a relatively low-cost option for rural users with otherwise terrible dialup access speeds, but it is starting to be phased out and is no longer available in some areas.
One of the great challenges of broadband is to provide service to potential customers in areas of low population density, such as to farmers and ranchers. In cities where the population density is high, it is easy for a service provider to recover equipment costs, but each rural customer may require thousands of dollars of equipment to get connected. A similar problem existed a century ago when electrical power was invented. Cities were the first to receive electric lighting, as early as 1880, while in the United States some remote rural areas were still not electrified until the 1940's, and even then only with the help of federally-funded programs like the Tennessee Valley Authority (TVA).
Several rural broadband solutions exist, though each has its own pitfalls and limitations. Some choices are better than others, but depend on how proactive the local phone company is about upgrading their rural technology.
This employs a satellite in geostationary orbit to relay data from the satellite company to each customer. Satellite Internet is usually among the most expensive ways of gaining broadband Internet access, but in rural areas it is often the only viable option. However costs have been coming down in recent times to the point that it is becoming more competitive with other high speed options.
Satellite Internet also has a high latency problem caused by the signal having to travel 35,000 km (22,000 miles) out into space to the satellite and back to Earth again. The signal delay can be as much as 500 milliseconds to 900 milliseconds, which makes this service unsuitable for applications requiring real-time user input such as certain multiplayer Internet games and first-person shooters played over the connection. Despite this, it is still possible for many games to still be played, but the scope is limited to real-time strategy or turn based games. The functionality of live interactive access to a distant computer can also be subject to the problems caused by high latency. These problems are more than tolerable for just basic email access and web browsing and in most cases barely noticeable.
There is no simple way to get around this problem. The delay is primarily due to the speed of light being only 300,000 km/second (186,000 miles per second). Even if all other signalling delays could be eliminated it still takes the electromagnetic wave 233 milliseconds to travel from ground to the satellite and back to the ground, a total of 70,000 km (44,000 miles) to travel from you to the satellite company.
Since the satellite is being used for two-way communications, the total distance increases to 140,000 km (88,000 miles), which takes a radio wave 466 ms to travel. Factoring in normal delays from other network sources gives a typical connection latency of 500-700 ms. This is far worse latency than even most dialup modem users experience, at typically only 150-200 ms total latency.
Most satellite internet providers also have a FAP (Fair Access Policy). Perhaps one of the largest cons against satellite internet, these FAPs usually throttle a user's throughput to dial-up speeds after a certain "invisible wall" is hit (usually around 200MB a day). This FAP usually lasts for 24 hours after the wall is hit, and a user's throughput is restored to whatever tier they paid for. This makes bandwidth-intensive activities nearly impossible to complete in a reasonable amount of time (examples include P2P and newsgroup binary downloading).
Remote DSL access is becoming a sore point for many rural customers, as the technology has been available for some time now and phone companies keep promoting its availability, but at the same time the phone companies keep dragging their feet and are not doing anything to install the remote services. In the United States, this is particularly a problem with the very large multistate conglomerates that serve mostly rural areas
Broadband over power lines (BPL), also known as Power line communication, has developed faster in Europe than in the US due to a historical difference in power system design philosophies. Nearly all large power grids transmit power at high voltages in order to reduce transmission losses, then near the customer use step-down transformers to reduce the voltage. Since BPL signals cannot readily pass through transformers, repeaters must be attached to the transformers. In the US, it is common for a small transformer hung from a utility pole to service a single house. In Europe, it is more common for a somewhat larger transformer to service 10 or 100 houses. For delivering power to customers, this difference in design makes little difference, but it means delivering BPL over the power grid of a typical US city will require an order of magnitude more repeaters than would be required in a comparable European city.
The second major issue is signal strength and operating frequency. The system is expected to use frequencies in the 10 to 30 MHz range, which has been used for decades by licensed amateur radio operators, as well as international shortwave broadcasters and a variety of communications systems (military, aeronautical, etc.). Power lines are unshielded and will act as transmitters for the signals they carry, and have the potential to completely wipe out the usefulness of the 10 to 30 MHz range for shortwave communications purposes.
Traditional 802.11b was licensed for omnidirectional service spanning only 100-150 metres (300-500 ft). By focusing the signal down to a narrow beam with a yagi antenna it can instead operate reliably over a distance of many miles.
Rural Wireless-ISP installations are typically not commercial in nature and are instead a patchwork of systems built up by hobbyists mounting antennas on radio masts and towers, agricultural storage silos, very tall trees, or whatever other tall objects are available.
These are highly-regulated services traditionally intended for businesses, that are managed through Public Service Commissions in each state, must be fully defined in PSC tariff documents, and have management rules dating back to the early 1980s which still refer to teletypes as potential connection devices. As such, T-1 services have very strict and rigid service requirements which drive up the provider's maintenance costs and may require them to have a technician on standby 24 hours a day to repair the line if it malfunctions. (In comparison, ISDN and DSL are not regulated by the PSCs at all.)
People attempting to establish rural service via a Wireless ISP, ISDN, or T-1 will run into an additional cost issue, where the physical connection (or local loop) is considered separate from the actual Internet service provided from a Point of Presence (POP). This is as if you had to pay the water utility to rent the water main in the ground, in addition to paying to get water delivered through the main from the tower. For a T-1, for example, in the US the loop alone may cost $1200 per month, and the 1.5 megabit per second business-class Internet service (with a fixed IP address and a subnet) may cost an additional $1000 per month. Attempting to reduce monthly costs by establishing your own non-profit Wi-Fi network and sharing the T-1 connection costs has an additional pitfall: your service provider may want to charge you an additional "ISP reseller's fee" of $800 per month.
Broadband subscribers per 100 inhabitants, by technology, December 2005 in the OECD (source)
| Rank | Country | DSL | Cable | Other | Total | Total Subscribers |
|---|---|---|---|---|---|---|
| 1 | Iceland | 25.9 | 0.1 | 0.6 | 26.7 | 78,017 |
| 2 | South Korea | 13.6 | 8.3 | 3.4 | 25.4 | 12,190,711 |
| 3 | Netherlands | 15.7 | 9.6 | 0.0 | 25.3 | 4,113,573 |
| 4 | Denmark | 15.3 | 7.2 | 2.5 | 25.0 | 1,350,415 |
| 5 | Switzerland | 14.7 | 8.0 | 0.4 | 23.1 | 1,725,446 |
| 6 | Finland | 19.5 | 2.8 | 0.1 | 22.5 | 1,174,200 |
| 7 | Norway | 17.8 | 2.9 | 1.2 | 21.9 | 1,006,766 |
| 8 | Canada | 10.1 | 10.8 | 0.1 | 21.0 | 6,706,699 |
| 9 | Sweden | 13.3 | 3.4 | 3.6 | 20.3 | 1,830,000 |
| 10 | Belgium | 11.3 | 7.0 | 0.0 | 18.3 | 1,902,739 |
| 11 | Japan | 11.3 | 2.5 | 3.8 | 17.6 | 22,515,091 |
| 12 | United States | 6.5 | 9.0 | 1.3 | 16.8 | 49,391,060 |
| 13 | United Kingdom | 11.5 | 4.4 | 0.0 | 15.9 | 9,539,900 |
| 14 | France | 14.3 | 0.9 | 0.0 | 15.2 | 9,465,600 |
| 15 | Luxembourg | 13.3 | 1.6 | 0.0 | 14.9 | 67,357 |
| 16 | Austria | 8.1 | 5.8 | 0.2 | 14.1 | 1,155,000 |
| 17 | Australia | 10.8 | 2.6 | 0.4 | 13.8 | 2,785,000 |
| 18 | Germany | 12.6 | 0.3 | 0.1 | 13.0 | 10,706,600 |
| 19 | Italy | 11.3 | 0.0 | 0.6 | 11.9 | 6,896,696 |
| 20 | Spain | 9.2 | 2.5 | 0.1 | 11.7 | 4,994,274 |
| 21 | Portugal | 6.6 | 4.9 | 0.0 | 11.5 | 1,212,034 |
| 22 | New Zealand | 7.3 | 0.4 | 0.4 | 8.1 | 331,000 |
| 23 | Ireland | 5.0 | 0.6 | 1.1 | 6.7 | 270,700 |
| 24 | Czech Republic | 3.0 | 1.4 | 2.0 | 6.4 | 650,000 |
| 25 | Hungary | 4.1 | 2.1 | 0.1 | 6.3 | 639,505 |
| 26 | Slovak Republic | 2.0 | 0.4 | 0.2 | 2.5 | 133,900 |
| 27 | Poland | 1.6 | 0.7 | 0.1 | 2.4 | 897,659 |
| 28 | Mexico | 1.5 | 0.6 | 0.0 | 2.2 | 2,304,520 |
| 29 | Turkey | 2.1 | 0.0 | 0.0 | 2.1 | 1,530,000 |
| 30 | Greece | 1.4 | 0.0 | 0.0 | 1.4 | 155,418 |
| OECD | 8.4 | 4.2 | 1.0 | 13.6 | 157,719,880 |
Broadband | Telecommunications
Breitband-Internetzugang | Banda ancha | Laajakaista (Internet-yhteys) | Haut débit | Jalurlebar | ブロードバンドインターネット接続 | breedband | Banda larga | Bredband
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Broadband Internet access".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world