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Botball is an Americentric robotics competition for high school students. It is run by Kiss Institute for Practical Robotics.

Overview


The Botball Educational Robotics Program integrates science, technology, engineering, and math with robotics to keep your students on the cutting edge of technology!

The Professional Development Workshop

The Botball Program begins with a 2-day professional development workshop where educators and team leaders learn about current robotics technology and how to implement it into their classroom or community. Through the course of the workshop, participants receive all the information about the current Botball game and the reusable robotics kit and components - They even construct a working demo bot!

The Building Period and Tournament

Following the workshop, students are given about seven weeks to design, build, program a team of mobile, autonomous robots and a website documenting their process. Participants compete against each other on a 4’ x 8’ playing field in a fast paced, non-destructive regional tournament. The robots are student built and programmed to maneuver on the game board without the need for remote control.

Botball events are currently held in 13 regions across the nation:

* Arkansas * Florida * Georgia * Greater DC area * Hawaii * Midwest * New England * New York/New Jersey * Northern California * Oklahoma * Pennsylvania * Southern California * Texas

Why is the Game so Complex?


Like many of life’s challenges, the Botball Program presents an open-ended problem with a variety of solutions. The many different scoring methods offer teams challenges at different levels - requiring them to make decisions about strategy, design, and construction. This gives teams experience in evaluating options and working towards a solution.

A lot of teams find that keeping with the KISS philosophy of Keep It Simple Stupid is often the best solution for a complex problem.

Where is the Driver?


There is no driver! Botball robots are completely autonomous and rely on their computer programming to start, stop, and maneuver on the game board. Each robot uses sensors to detect changes in light, sound, distance, and color. The robot’s actions are based on the feedback from the sensors combined with the computer programming written and implemented by the students in advance.

Why Robots?


In order for students to apply the subjects they learn in school, they must be able to use those subjects in a way that is meaningful. By designing, building, programming, and documenting robots, students use science, engineering, technology, math, and writing skills in a hands-on project that reinforces their learning.

2005 competition


In 2005, the Botball challenge was to design bots that would collect and sort garbage, and retrieve an orange ball, and the Botguy toy from its perch in the center of the playing field. Each orange ball (there was one on each side of the board) was worth 10 points for getting it on the player's side, and an additional 20 points for placing it in the correct location. Botguy was worth 50 points when placed correctly. Among the trash items, the bottles were worth 10 points each if placed in the "recycling bin" container, and the trash was worth 5 points if placed in the trash container.

The competition also included a research and design website challenge that was judged several months before the competition. In 2005, the research challenge was won by Punahou School. The overall competition was divided into seeding rounds, documentation website competition, and double-elimination head-to-head rounds. Norman High School of Norman, Oklahoma took first place at the national competition at the University of North Florida.

In 2005, the first ever Botball to be held outside of the United States took place in Doha, Qatar. Five schools competed and the event was won by the Scientific School of Doha. The tournament was hosted by Carnegie Mellon University, held at the Qatar Foundation, and was overseen by several representatives of the NASA robotics division.

2006 competition


Beginning with the 2006 season, Botball will use two Xport Botball Controllers instead of Handyboard or RCX processors. The sides of the board are split into three sections - red, green, and gold. These are for sorting tribbles, represented by small fuzzy balls. The tribbles are spread throughout the board, with nine on each side. Six are located on the outside edge, and three are inside a PVC tube. There is a pendulum in the center with two platforms. One holds a green, yellow, and orange poof ball on each end, and the other contains Botguy and six tribbles. Each tribble is worth one point in your black scoring area or in the incorrect colored sections in the back. They are worth two points in the correct colored sections. Each poof ball is worth 6 points in their correct sections (orange is considered red), and 3 points in the incorrect zones and the black zone. Botguy is worth 4 points in the red zone, three points in the black zone, and 2 anywhere else on your side. Norman High School won the 2006 national tournament (coincidentally in Norman, OK, the home of the University of Oklahoma) for the second year in a row.

Botguy


Botguy is the mascot for Botball. He is also a plush toy (used in the 2005-2006 games). He is also used for demos of the setup of games in red and blue.

National Conference


The learning doesn’t end after the regional tournaments. Each year students, teachers, robotics enthusiasts, and professionals from across the country gather for the annual National Conference on Educational Robotics. Teachers and students lead the way in sharing ideas from curriculum integration to technical aspects of robotics by presenting papers during breakout sessions.

Highlights of the conference include nationally recognized professionals from organizations such as NASA and the Naval Research Laboratory giving fascinating presentations on their topics of expertise. Of course the most anticipated events are the National Botball Tournament, the Beyond Botball Tournament, and the Autonomous Robotics Showcase.

Beyond Botball


Beyond Botball is a high-energy game designed for any robot enthusiast who has finished high school or its equivalent. College students, hobbyists, engineers, teachers, etc are all invited to compete. The game is played on a 4’ x 8’ board. Your robot competes by using robot design and strategy to move objects into scoring position in a challenging robot face-off. Following robot guidelines, Beyond Botball participants build robots using any building materials, processors, and sensors they feel serve the objective of the game. The game rules and guidelines can be downloaded from * and the competition will take place at the 2006 National Conference on Educational Robotics in Norman, OK on July 7-10.

External links


Robotics competitions

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Botball".

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