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In computing, binary translation is the emulation of one instruction set by another through translation of code. Sequences of instructions are translated from the source to the target instruction set.

There is static binary translation, where an entire executable file is translated into an executable of the target architecture. This is very difficult to do correctly, since not all the code can be discovered by the translator. For example, some parts of the executable may be reachable only through indirect branches, whose value is only known at run-time.

Alternatively, dynamic translation looks at a short sequence of code, typically on the order of a single basic block, translates it and caches the resulting sequence. Code is only translated as it is discovered and when possible, branch instructions are made to point to translated code.

Dynamic binary translation differs from simple emulation by eliminating the emulator's main read-decode-execute loop (a major performance bottleneck), paying for this by large overhead during translation time. This overhead is hopefully amortized as translated code sequences are executed multiple times.

More advanced dynamic translators employ dynamic recompilation: the translated code is instrumented to find out what portions are executed a large number of times, and these portions are optimized aggressively. This technique is reminiscent of a JIT compiler, and in fact such compilers (e.g. Sun's HotSpot technology) can be viewed as dynamic translators from a virtual instruction set (the bytecode) to a real one.

  • Apple Computer implemented a dynamic translating emulator for M68K code in their PowerPC line of Macintoshes, which achieved a very high level of reliability, performance and compatibility (see Mac 68K emulator). This allowed Apple to bring the machines to market with only a partially native operating system, and end users could adopt the new, faster architecture without risking their investment in software. Partly because the emulator was so successful, many parts of the operating system remained emulated. A full transition to a PowerPC native operating system (OS) was not made until the release of Mac OS X (10.0) in 2001, and within this new OS the "Classic" runtime environment still offers the emulation capability on PowerPC Macs. Also, the Rosetta emulator included in Mac OS 10.4 x86 edition, which is used to ease the transition from the PPC to x86, is an example of dynamic translation.

  • DEC achieved similar success with its translation tools to help users migrate from the CISC VAX architecture to the DEC Alpha RISC architecture.

  • DEC created FX!32 binary translator for converting X86 CPU applications to DEC Alpha applications.

  • In March 2006 Intel had announced plans to support Transitive Binary Translator on their future Itanium and Xeon CPU.

See also


External links


  • http://www.transitive.com
  • http://www.serverpipeline.com/181501677 - Future Intel Itanium and Xeon CPU will be designed to support Transitive Binary Translator.
  • http://fabrice.bellard.free.fr/qemu/
  • http://www.itee.uq.edu.au/~csmweb/decompilation/bintrans.html (somewhat dated)
  • http://www.gtoal.com/sbt/ Static Binary Translation HOWTO
  • http://www.itee.uq.edu.au/~cristina/uqbt.html University of Queensland Binary Translator
  • http://www.experimentalstuff.com/Technologies/Walkabout/ Walkabout - Binary Translation research by Sun and University collaborators
  • http://www.binarytranslator.org/ - PearColator binary translator project
  • http://csdl.computer.org/comp/mags/mi/1998/02/m2056abs.htm - FX!32 DEC binary translator from X86 CPU applications to DEC Alpha CPU applications.
  • Binary translation : Classification of emulators

Emulation software | Code generation | Interpreters

Translation de code

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Binary translation".

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