Beer Pong (also known as Beirut) is an American drinking game that involves propelling a table tennis ball across a table with the aim of making the ball land in one of several cups of beer. The game generally involves two teams, each composed of two people. When a point is scored, the loser consumes the contents of the cup where the ball landed. When a team has scored in all of their opponents' cups, the game is won.
While having a simple premise, beer pong has a remarkable number of variations and styles, which can depend on the area of the country, state, or even in which house the game is being played. The game has become a staple of American high school and college subculture, and along with Quarters, is one of the most played drinking games in the United States.
The name "Beirut" is said to derive from an allusion to the civil war in Lebanon in the 1980s in which mortar shells were lobbed at Beirut, the country's capital city. Calling the game Beirut is believed to have originated at Lehigh University or Bucknell University , while its inception is believed to be solely from Bucknell University. *.
Many frequent players will create a personalized table for use by friends and visitors. In general, this will be a plywood board cut to proper size, painted with sports, school or fraternity symbols and then given a coating to liquid-proof. Use this plan to build one yourself.
Many college students who live in dorm rooms will take a door from a closet or conjoining room and use this as a playing surface. The door can be used in conjunction with chairs from the dorm room to create a very usable, however unstable, table. This is useful because of the lack of space in a college dorm, and also because many students are underage and do not wish to be caught by a Resident Advisor.
To compensate for smaller playing fields, additional rules can be created forcing players to shoot from several paces away, establishing the minimum 6' separation distance between the point of shooting and the opponent's cup formation necessary for correct gameplay.
On each side of the table, an equilateral triangle formation of cups is assembled, with the convergence point focusing on the other team. Different variations allow for different numbers of cups, although ten (4-3-2-1) and six-cup (3-2-1) are the most common. Some other practiced, although less common arrangements, are seven-cup (2-3-2) in a hexagonal pattern and nine-cup (1-2-3-2-1) in a nine ball pattern. When playing on a larger field or with larger teams, ten or more cups are more frequently used.
Also on each side is one, sometimes two, water cups or holy cups, which are cups of tepid or slightly hot water. This is used to clean the ball of dirt, grime, or beer that accumulates when it accidentally hits the floor, table, etc. It is proper etiquette for the player to wash the ball before shooting, to promote good hygiene. The act of dunking the ball in water can also serve as a pre-shot ritual for players intended for concentration purposes.
The edge of the table is used as common boundary, particularly when playing on a short table or the players involved are tall in stature. The shooter's hand holding the ball, when outstretched, may not pass over the edge of the table nearest to the shooter upon release. In many cases, if the rule is broken, the shooter would be forced to re-take the shot and forfeit any cup scored during the infraction.
An "Elbows" rule may present a limit to how far towards the opposing team's cups a throwing player's elbow may go. On a typical table configuration, the elbow limit is midway through the initial triangle formation. This stipulation is generally relaxed in the context of a bounce shot.
In general there are no stipulations on the order in which a team's players take their turns; however rules vary on whether or not a strict alternating order must be followed. Generally a team determines their own order and may "switch it up", if their performance is not acceptable. Unlike basketball, there is no "shot clock" and players generally prefer to take the time needed to prepare the shot properly.
Other forms determining initial possession include: shooting normally and alternating possession and playing rock, paper, scissors. Often the team with the first shot will only get to shoot one ball that turn instead of two.
The most common throwing technique is to grasp the ping pong ball with the tips of the thumb and forefinger of the player's good hand, and hold the arm at an angle with the ball upwards, then throw by using gentle elbow motion, holding the upper arm parallel with the table. Wrist movement may also occur in an effort to create a greater arc. A good player may also push off with the knees as they throw to create an upward arcing motion.
The arc motion allows one to put enough force on the ball to get it to the other side of the table, while conserving velocity and slowing it down so that it is not as likely to bounce off the rim of the cup but gently roll into the cup. Fastball
Some players prefer or occasionally use a "laser", "fastball", or "chen" style throw (named for its speed, it is not thrown like a baseball) which uses more of a hard chopping motion to send the ball in a more direct line to the intended target cup. This can be done with the hand in the usual "pistol grip" orientation or in an overhand "slam-dunk" orientation. The fastball is especially favored by taller players, as it is easier to throw from a higher position.
Due to the straighter path the ball will follow, the player may feel more confident in hitting using the fastball. However, caution must be used if a "no elbows over the table" rule is in use, as it is much easier to violate that guideline with a less controlled throw. Fastballs are also much more likely to knock down a cup, which may have positive or negative consequences depending on house rules. As noted above, the higher velocity of the ball will also cause less-precise shots to bounce off the rim rather than gently bounce into a cup.
Finger Roll
Other players prefer to grasp the ball with the thumb, index and middle-finger and release the ball in a somewhat "finger-roll" fashion. Throwing in this manner is very accurate once mastered but it is difficult to use on relatively large table. It also takes time to perfect so it is not recommended for beginners. Therefore, this form is most often employed by veteran players.
Bounce Shot
Bounce shots are much harder to accurately throw, due to the addition of factors outside the thrower's control. The ball may follow an unpredictable path after bouncing based on the table surface, ball wetness, ball spin, etc. Since the bounce shot counts for two cups, the other team is allowed to swat the ball out of the court. The best time to attempt a bounce is when the opposing team is not paying attention to the game, as the risk of deflection is zero. The current rack must be taken into consideration as well — there is obviously a much higher chance of sinking a bounce on an unspoiled ten cup rack than on an inconsistent rack which is all over the table. Serious defenders should also always keep one player on alert for bounce shots to their cups.
If the ball was is bounced and hits anything on the table including but not limited to empty cups, empty bottles, empty cans, players hands and/or bodies, the table itself numerous times, borwnie bowls on the table, or any other object on the table and lans in a cup, it will count for two cups. In addition to the table, the opposing players themselves are often considered far targets for bounce shots. A ball bouncing off a defending players face, hands, or body maybe regarded as two cups. This shot style can be more effectively used if the ball is bounced simultaneously while the player's partner is performing a traditional shot. This creates an element of surprise and is also harder to defend against, as the player does not want to commit goaltending on the pitched shot.
Spin Shot
A less well-known but equally effective technique is the 'spin-shot'. A spinner can have a similar release point and initial trajectory to the standard arc-shot or fastball, however top-spin is added to the ball to create downward motion as the ball approaches the cups. This can allow a player proficient with the spin shot to throw the ball with greater velocity than a standard arc shot, while still achieving a similar downward trajectory as the ball reaches the cups. The spin shot can be achieved by holding the table-tennis ball so that the index and middle finger rest on top of the ball and the thumb rests on the bottom of the ball. Upon release, the player would quickly mimic the motion of snapping fingers to create forward spin (that is, spin on the ball, top to bottom, in the direction of the opposition's cups). The result is a shot which resembles a sinker in baseball: the shot starts out straight, and drops down as the ball approaches the cups. This shot can be very effective, since the increased velocity and downward motion increases the chances of both knocking over cups, and making direct shots on cups.
In a six cup game, reracking occurs at (in quantities of cups remaining):
In a ten cup game, consolidation occurs at (in quantities of cups remaining):
However, there are also "house rules" that take precedence over general rule, including reracking only at 6 and 3 cups or allowing 2 reracks but allowing the team to choose when they want to rerack. Some players may sometimes request more unconventional reracks, like the 5 (the "New Jersey" or trapezoid oriented on its side) or the 3 (the "Power I" or straight line perpendicular to the edge of the table), but these reracks are not always permitted in accordance with house rules. It is not uncommon to find a limit of one, two, or three reracks per game, and in some cases no reracking is allowed.
It is to the defensive players' benefit to subtly mess up the formations, usually by having the edges of some cups be over or under the other edges. This can highly affect arc shots, causing the ball to bounce out. It is the responsibility of the team on offense to recognize an improper formation and then instruct the defending players to remedy this. In some areas these minor adjustments are referred to as "kissing" the cups. Once instructed, the opposing team must remedy this situation or risk a penalty or disqualification.
Ball blocking
If bouncing the ball is allowed, then players may swat away a ball that has hit the table, a cup, or anything else not in play. They must, however, be careful not to knock over any cups and commit a foul. If the player hits the ball away before the ball hits anything, unless it is on a path that is very obviously not towards scoring a cup, a goaltending violation occurs. Depending on rules, goaltending either results in a re-try, or a pulled cup. If the player blocking the bounced ball accidentally assists the ball into the cup, then that cup will count as a successful bounce shot.
Blowing/fingering
If the ball is spinning inside a cup, players may blow into the cup in an attempt to make it fly out; this generally has to be done rapidly, as the ball quickly spirals down inside the cup. In tournament play, this is generally not allowed at all.
A variation of this rule is that a player may use one finger, usually the index finger to pop the ball out of the cup while it is still spinning. Once the ball stops spinning, it is considered 'dead' and no further defensive actions will count. The act of 'fingering' introduces the danger of knocking over one's own cups, causing a foul, and thus the removal of the knocked over cup.
The phrases "guys finger" and "bitches blow" refer to who is allowed to use which defensive maneuver. To clarify, males in these situations are allowed to use a finger to pull out the ball while females may blow into the cup in a similar situation. This rule is implemented in "New Jersey Pong", among other variations and is also used in Delaware. *.
The act of blowing, while technically legal, is heavily frowned upon in many circles. Many styles, such as "Virginia Pong" specifically deny men the ability to blow into the cup *.
Psychological defense
A major element of defense is "shit talking", or psyching out the other team. The defending players will hurl insults; a common jab at an underperforming team is "Hey, I'm getting thirsty over here". Not uncommon are statements of reverse psychology ("you got this shot", "this should be no problem"), distracting visual cues (such as pointing to some spot on the table or the water cup). Generally any form of this is accepted, as long its not gratuitously distracting and/or annoying. Women often use provocative poses and actions. Some variations also allow players to wave their hand over their cups, to distract the shooting team. However, if the ball hits the hand of the player while performing this distraction, the distractor is given a two-cup penalty, or loses a turn, depending on the house rules.
Dead Cup
One frequently used rule is the "Dead Cup" or "Death Cup" which is used to negatively reinforce players to drink their unconsumed alcohol, and thus keep the game fair. The "Dead Cup" is any cup that was previously scored upon but not yet had its contents consumed. This rule can be easily defended by just placing one's hand over the cup when the opposing team is shooting. If a shot is made into this cup, the game is undisputedly over and the cup holder's team does not receive redemption/rebuttal honors. This rule applies not specifically to the cup, but to the liquid it contains. For example, if a player moves the beer from the dedicated beer pong cup to a secondary cup for consumption, this new cup becomes the "Death Cup". A more common term for "Death Cup" is called a person's "floater", coming from the fact that when someone is holding it, it appears to be a floating game cup.
Trifecta
A "trifecta" is a name given to the event that the ball lands in the triangular shaped gap found at the union of three cups. Some variations of the game have rules stipulations in the event that this occurs, which is rare. Some rules include, scoring of the three cups the ball touches, instant game-over for the receiving team, or a simple do-over.
Shutout
If a team is unlucky enough to lose a game without making any cups, there are many penalties that can follow. Common rules involve drinking all beer remaining, taking a naked lap around the house, or sitting under the table for the length of the next game. The losing team generally loses the right to play any more games for the rest of the evening, and, much to the dismay of the participants, the humiliating punishment is usually recorded in some form.
Triple
If both players on the same team make it in the same cup three cups get taken away. The cup that was made and two other cups which the defense gets to pick.
Each member of the redeeming team can shoot as many times as possible, as long as they make each cup consecutively. As soon as one team member misses a shot, the next member must continue to attempt to score the remaining cups. If all the remaining opposing cups are scored upon, the game is considered tied and proceeds to overtime. Rules vary from location, but usually the normal re-racking rules apply to redemption scenarios.
Overtime
Overtime is played with a subset of the original number of cups, usually three. All normal rules, including redemption and reracking, apply in overtime. Although, a popular overtime rule is to disallow reracking whatsoever. A game can continue on to as many overtime rounds as necessary in order to conclude the games.
Postgame
Once one team wins and the other team fails in their chance at redemption, the losing team is usually required to drink the remaining cups that they failed to make. Alternatively, under conservation rules (usually when the beer supply is limited or players are becoming unable to drink all of the beer) the remaining cups are saved and used in the next game. This must be decided upon ahead of time.
A number of arguments exist as to why drinking games such as Beer Pong are especially dangerous for younger teens:
With this in mind, players new to Beer Pong or any drinking game should be extremely careful to avoid overconsumption and alcohol poisoning. When moderation is practiced in the presence of a trustworthy social support network, drinking games can be safe and highly enjoyable.
BPONG.COM began promoting and organizing The World Series of Beer Pong™ in mid-2005 and held the event in Mesquite, Nevada from January 2 - 6, 2006. The entry fee of $530 per team covered the event's entry fee, a four-night stay, three all-you-can-eat BBQ-style meals, and beer for the competition. Jason Coben and Nick Velissaris of Ann Arbor, Michigan won the event's $10,000 grand prize. * *
Additionally, there has been another World Beer Pong Tournamentin existence and has been for quite a while before the Mesquite tourney. Starting in 1976, a few friends in California started an informal tournament of their own. This event grew over the years to extended friends and acquaintances through an invite-only process. Currently, there are over 115 teams participating that compete in this doubles World Beer Pong Tournament, which has been in Las Vegas for the past 8 or 9 years. This summer the 30th annual tournament will be held. What distinguishes this tournament from the one mentioned above is this game evolved directly from Ping Pong and thus paddles are required and competitors must sink the balls over 36" nets.
A more common and decentralized organization of Beer Pong games is small leagues. Ordinarily, a group of college students or other Pong enthusiasts will create teams (partnerships) and play weekly against each other. After a regular season and playoffs, one team will win a championship and usually some prize, purchased using member dues. Sometimes player statistics are recorded much like in a professional sports setting, and there have even been software products developed specifically for leagues to keep detailed statistics easily.*
Battleship Beirut
This variation is a meld of Beirut and the classic game Battleship, as the name indicates. Each team sets up a eight by eight grid of cups. Cups filled with beer denote empty spaces, and cups filled with any mixed drink (e.g. white russian) denote the ships. Typically, each team has an aircraft carrier (5 cups), a battleship (4), a destroyer (3), a submarine (3), and a patrol (2). These ships may be placed anywhere on the board, with care taken to ensure that the other team does not see their locations. After a hit on a ship, the player shoots again. No re-racks are given until all of the ships have been completely destroyed. After that point, the remaining cups of beer are re-racked at every pyramid formation (45, 36, 28, 21, 15, 10, 6, 3, 1). Battleship Beirut should be played with teams of two to four people.
Bud Pong
Bud Pong is branded version of Beer Pong that promoters Anheuser-Busch said involved the drinking of water, not Budweiser or any other beer. In the summer of 2005, the company began marketing "Bud Pong" kits to its distributors. Francine I. Katz, vice president for communications and consumer affairs, was reported in The New York Times as saying that Bud Pong was not intended for underage drinkers because promotions were held in bars, not on campuses. And it did not promote binge drinking, she said, because official rules call for water to be used, not beer.
The Times quoted a bartender at a club near Clemson University as saying she had worked at several Bud Pong events and had "never seen anyone playing with water. It's always beer. It's just like any other beer pong."As Young Adults Drink to Win, Marketers Join In New York Times, October 16, 2005; Similar UPI story.
Some expressed incredulity at Anheuser-Busch's public statements. Henry Wechsler, director of the College Alcohol Study at the Harvard School of Public Health, said: "Why would alcohol companies promote games that involve drinking water? It's preposterous,"ibid. while advertising news site Adjab opined that "someone playing Bud Pong with water is about as likely as a teenage kid using the rolling paper he bought at the convenience store to smoke tobacco."Beer Pong promotions not so good, Adjab story.
On October 19, 2005 the company professed surprise that some players were using beer instead of water, and withdrew the game in response to criticism. Francine I. Katz stated that "Despite our explicit guidelines, there may have been instances where this promotion was not carried out in the manner it was intended."Brewer to End Sound-Alike Game, New York Times, October 19, 2005; Similar Bloomberg story
Beer Pong with paddles
This variation is quite popular amongst colleges and universities and is also the source of some contention regarding the associated game with the term Beer Pong. Slam Pong
Slam Pong is a form of beer pong that has been popular at colleges and universities in the northeastern United States. Unlike many other variants of beer pong, slam pong is a fast-moving game that retains some of the rules of ping pong but borrows many of its rules and game play from volleyball. The name "slam pong" refers to the action of slamming a ping pong ball into a plastic cup with a paddle, the fundamental way of scoring points in this game.
Dartmouth Pong
Dartmouth Pong is a variation of the common paddle version, played with paddles that have the handles removed. The game puts much more emphasis on lobs, rather than the slams of Slam Pong. The table is 5'x9' (some houses have smaller tables). Each team has a predetermined amount of cups completely filled with beer and arranged in a predetermined shape, which may include "shrub", "tree", and "ship" formations. The game is played by serving the ball as in normal beer pong, but the ball is not allowed to hit an opponents cup. If a serve strikes an opponents cup, the serving team must drink half a beer. If a serve lands into an opponent's cup, the serving team must drink a full beer (or only a half, depending on the house). If a serve does not land on the opponents side and does not strike a cup, it is considered "out" and the server receives a second serve. If the second serve is out (some frats allow three serves), the serving team must drink and then keep serving until a valid serve is made.
Full Contact/Live Ball
A common variation found at several midwestern colleges which allows for the offensive team to recover a loose ball after shooting it. The only stipulation is that neither member of the offensive team may come around from behind their end of the table until after the ball has been released. While not commonly seen in tournament play, Full Contact Beer Pong is a common variation for recreational matches, usually implemented later in the evening.
Surprise Cup
Surprise Cup rules are the same as regular Beirut rules, with one exception. Eight of the cups are filled with water, and two with vodka. The catch is that the player is not allowed to determine a cup's contents before downing them in one swift motion.
NBA Jam Rules
NBA Jam rules provide a demonstrative and nostalgic “throw-back” for the generation who invented the game of beer pong. This rule alludes to the classic video game “NBA Jam” in which players who make three shots in a row are considered “On Fire!” As in the video game, a player who makes two consecutive shots is “Heating up”. When the player is successful on three consecutive attempts, he is “On Fire!” In this case, the player may shoot until he misses.
In some circles, classic NBA Jam rules are simply not enough to remain on par with the ever-evolving game. Therefore, a small but worthy group of beer pong innovators took this simple variation to a higher level deemed, "En Fuego!" In this exciting modification, a player who converts the shot after he has achieved “On Fire!” status becomes “Caliente”. If that player remains so bold as to make his fifth consecutive shot he is finally “En Fuego!”. In this case, the player is given two balls to try for his sixth consecutive shot. If the player manages to convert even one of those two balls, he is given both balls back until he misses twice or he ends the game. A player who can achieve “En Fuego!” Status is of the highest caliber of beer pong players and is seen in supreme respect amongst his peers and lovers of the game alike.
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