Battle for Wesnoth is a cross platform, turn based strategy computer game programmed in C++. The game is free software licensed under the GNU GPL. It runs on AmigaOS 4, BeOS, FreeBSD, GNU/Linux, Mac OS X, NetBSD, OpenBSD, Solaris and Windows.
Though Battle for Wesnoth is a product of many programmers, artists and designers, it was originally designed in July, 2003 by David White, who currently serves as the lead developer for the project. White based Wesnoth on the Sega Genesis games Master of Monsters and Warsong (aka Langrisser). He wanted to create a free open-source strategy game that had very simple rules, but had a strong AI, and was challenging and fun. The central philosophy of Battle for Wesnoth development is the KISS principle; for a new idea to be accepted, it should not complicate gameplay.
Development of Battle for Wesnoth is very active, and in October 2005, the game reached its 1.0 milestone release. The development version (currently 1.1.7) already offers many graphic and gameplay enhancements.
Each unit has its own strengths and weaknesses. A unit's defense is based solely on the type of terrain it stands on, making terrain and placement of units very important. Different types of attacks (such as melee and ranged), weapon types (such as pierce and fire), and a day-night cycle that alternately favors lawful and chaotic units add to the strategy. Throughout the campaigns units can advance to higher level counterparts and become more powerful. Part of the fun of the game is developing your own army of advanced units as you play through the campaigns.
The name 'Wesnoth' was originally developed by the game's creator as a combination of syllables that he thought would sound good as a name for a fantasy land *. However, when the project became larger and more elaborate, the developers created a fictional etymology for the name: the inhabitants of the land of Wesnoth came from the West and North, giving Westnorth, which eventually evolved to Wesnoth. This etymology is explained in the campaign 'The Rise of Wesnoth'.
The game includes an extraordinary amount of user-generated content. The Wesnoth forums and wiki are used to develop new campaigns, including new unit types and story artwork. The game itself makes it very easy to download new campaigns from the server, so that user-created scenarios are highly visible. All content featured on the official campaign server must be licensed under the GNU GPL, like the game itself.
The exact units used by the factions, and the faction names, change based on the era of the campaign. The above are the most commonly used factions from the "Battle for Wesnoth" era, set in the first campaign.
Free, open source strategy games | Turn-based strategy computer games | Amiga games | Mac OS games | Linux games | Windows games | 2003 computer and video games
The battle of Wesnoth | Battle for Wesnoth | Battle for Wesnoth | Battle for Wesnoth | Battle for Wesnoth | Battle for Wesnoth | Battle for Wesnoth | הקרב על וסנות' | Battle for Wesnoth | Battle for Wesnoth | Bitka o Wesnoth | Taistelu Wesnothista | Kampen om Wesnoth
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Battle for Wesnoth".
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