Bang! is a wild west-themed card game designed by Emiliano Sciarra and released by Mayfair Games. In 2004, Bang! won the Origins Award for Best Traditional Card Game of 2003 and Best Graphic Design of a Card Game.
Each player also receives a unique character card with special abilities and a certain amount of 'bullets' (i.e. life-points).
The object of the game is different for every role:
The Sheriff reveals himself, while other roles remain secret. Character cards are revealed. The Sheriff receives one additional bullet. Each player is dealt a number of cards equal to his character's bullets.
Each player is considered to be at relative range "1" from the ones sitting next to him, at range "2" from the ones sitting one seat further away, and so on (counting the shortest route).
A Beer card can be used to restore a bullet. A player cannot use Beer cards to exceed his character's number of bullets.
A player may usually play only one "Bang!" card during his turn, but other cards can be played without restriction during the turn—to steal cards from an opponent's hand, to force an opponent to discard a card, to jail a character, to change the relative range to other players, or to change the range at which the player can shoot.
At the end of his own turn, a player can have no more cards than his current number of bullets. He must discard cards to meet this requirement.
Play continues clockwise, with each player drawing two cards at the beginning of the turn, until the Sheriff is killed or until all the Outlaws and all the Renegades have been killed.
The Outlaws don't usually have much interest in hiding: they generally start shooting at the Sheriff as soon as they can, in order to avoid shooting one another and to gang up against the law. Sometimes an Outlaw might want to hide his identity and prepare for a surprise attack in order to make the Sheriff's play more difficult.
The Deputies should start shooting at the Outlaws as soon as they reveal themselves.
The Renegade should act two-faced: he should defend the Sheriff at first, and then try to kill the Deputies and, finally, the Sheriff. Thus the Renegade should disguise himself as a Deputy as long as he can in order to avoid being shot at by the law.
On the other hand, if all Outlaws and Renegades are dead before the Sheriff dies, the Sheriff and all the Vice Sheriffs win, dead or alive.
If the High Noon expansion (see below) is used, the dead players should not leave the playing table immediately after they die, since they may get a chance to revive. The dead players may also want to stay at the table if they want to know whether their team won the game. Additionally, when there are more than one Renegades in the game, the game may end at a special outcome: if the Sheriff dies leaving only two or more Renegades alive, the all-dead Outlaws win the game.