Baldur's Gate: Dark Alliance is a series of action role-playing games developed exclusively for game consoles. The first game in the series, Baldur's Gate: Dark Alliance, was developed by Snowblind Studios for the PlayStation 2 in 2001, with versions for the Xbox and Nintendo GameCube releasing in 2002. A Game Boy Advance version of Baldur's Gate: Dark Alliance was also released in 2004, by Magic Pockets. The sequel to the game, Baldur's Gate: Dark Alliance II, was developed by Black Isle Studios for the PlayStation 2 and Xbox, releasing in 2004.
Like the Baldur's Gate series for the PC, the Dark Alliance series is set along the Sword Coast and Western Heartlands, two locations from the popular Dungeons & Dragons Forgotten Realms campaign setting. However, the Dark Alliance series and the PC Baldur's Gate series are often not seen as part of the same universe, as they differ heavily in plot and gameplay. The Dark Alliance series takes place after the PC Baldur's Gate series.
Baldur's Gate: Dark Alliance is an action role-playing game developed by Snowblind Studios for the PlayStation 2, and later for the Xbox and Nintendo GameCube, originally released in 2001. It began the Dark Alliance series of games.
The battle system in the game is simplistic, but allows for customizability. The human archer, for example, can assign experience points to enchanting arrows rather than to strength, which will result in more powerful arrows. Likewise, the Elven sorceress is capable of selecting between different spells. However, starting character statistics are preset, and the player may only customize his or her character's statistics through gaining experience points. There are also relatively few non-player characters: the only characters who may be spoken to are those who are part of a quest or sidequest.
Dark Alliance was built on a much more powerful game engine than the PC Baldur's Gate series, which utilized the Infinity Engine - an engine debuting in 1998 which exclusively used sprite characters and static, pre-rendered backgrounds. The Dark Alliance engine allowed for such things as dynamic lighting, real-time shadowing, fully rendered backgrounds and 3d character models. The graphics, in particular, were considered a highlight of the game by many critics.
Gameplay is quite different for all three characters: the human relies on ranged attacks and stealth, the elf character can cast magic spells, and the dwarf is an all-round fighter for those who prefer a head-on approach. Additionally, each character has unique side-quests, allowing for replayability.
The new characters are:
Unlike in the original Dark Alliance game, players can create their own magical weapons, armor, and trinkets (for a price) in Dark Alliance II.
Baldur's Gate series | PlayStation 2 games | Game Boy Advance games | Xbox games | GameCube games | Ubisoft Entertainment games | Computer and video games featuring cooperative gameplay
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