Baldur's Gate is a computer role-playing game in a high fantasy setting, developed by BioWare and released in 1998 by Interplay Entertainment. It was the first game in the Baldur's Gate series, which spawned a further three games before the story arc was concluded. It was immediately followed by the expansion pack Tales of the Sword Coast (1999), as well as the sequel Shadows of Amn (2000). A three CD version, Baldur's Gate: The Original Saga, which includes the original game and expansion, was released in 2002.
In the minds of many veteran role-playing gamers, Baldur's Gate stands among the true classics of the genre, alongside the likes of Betrayal at Krondor, Final Fantasy IV, Final Fantasy VI and Ultima VII.
The story follows the player character as he grows up following the cataclysmic Time of Troubles, and it puts an emphasis on character development through dialogue and battle. The game rewards the player character according to its moral choices, good or evil, under influence of the game's opening quote, credited to Friedrich Nietzsche:
| Name | Race | Class(es) | Alignment | Voice actor |
|---|---|---|---|---|
| Cadderly | Human | Priest of Deneir | Neutral Good | Hamilton Camp |
| Drizzt Do'Urden | Drow | Ranger | Chaotic Good | Jeff Bennett |
| Duke Eltan | Human | Fighter | Lawful Neutral | Frank Welker |
| Elminster | Human | Mage | Chaotic Good | Frank Welker |
| Kelddath Ormlyr | Human | Priest of Lathander | Neutral Good | ? |
| Tethoril | Human | Priest of Mystra | Lawful Good | Hamilton Camp |
| Thalantyr | Human | Conjurer | Neutral Good | Earl Boen |
| Ulraunt | Human | Mage | Lawful Neutral | ? |
| Volothamp | Human | Bard | Neutral Good | ? |
| Biff the Understudy | ||||
The player character and their childhood friend Imoen, have grown up together since childhood, under the tutelage of their guardian, the mage Gorion. As orphans, they were raised in Candlekeep, an ancient fortress-turned-library in the rural Sword Coast region, which lies south of the city of Baldur's Gate. However, strange things are afoot on the Sword Coast: Iron production has virtually halted, metal already produced quickly crumbles, and bandits scour the countryside hunting iron over any other treasure. Strangest of all, even inside the secure walls of Candlekeep, there are mercenaries set out for the main character's life. Gorion knows what is going on, but will not tell the player character, and instead decides to leave Candlekeep and journey with the player character to another hiding place. They are ambushed by a mysterious "armored figure" who kills Gorion when he refuses to hand over the player character, who flees into the night. The main character soon runs into Imoen, who had been secretly following, after reading a note about the journey on Gorion's desk. She too saw Gorion's murder, and now insists on accompanying the character.
Re-entry fees into Candlekeep are excessive, and the city of Baldur's Gate is closed off to outsiders in fear of the bandit hordes. By either exploring idly or following the advice of the people encountered throughout the lands, the main character sets out to find the cause of the crumbling iron in the Nashkel mines, and in doing so begins to unearth a deeper conspiracy. Kobolds have been contaminating the iron in the mine, and documents at the Nashkel mine connects the mine operation with the bandits, and ultimately leads the main character to the secret campsite of the bandits, who appear to be mobilized mercenary companies employed by the Iron Throne, a merchant league from Baldur's Gate. The Iron Throne intends to control the Sword Coast by restricting the iron supply to its own armies only, stockpiling all plundered iron at the only working iron mine in the region, deep in the Cloakwood forest. As the main character sabotages the mercenary instalation in the Cloakwood mines, the pressure on Baldur's Gate is relieved enough for the city to be re-opened for outsiders, and the player character can confront the Iron Throne's head quarters.
At Baldur's Gate, the player character is engaged by the Flaming Fist city guard to investigate the Iron Throne, but as no damning evidence is to be found, the main character returns to Candlekeep to spy on a meeting of the Iron Throne leaders. Much has changed in Candlekeep, and when the player character is charged with the murder of the Iron Throne leaders, the only route of escape is through the catacombs below the monastery. As the player character returns to Baldur's Gate he or she is framed for the murder of a Flaming Fist officer and must stay hidden as they uncover the grand scheme masterminded by the "armored figure", Sarevok. Seeking to confront him, the characters find out that he is actually half-brother to the main character, both of whom are children of the dead god of murder, Bhaal. The main character's Bhaalspawn ancestry explains much about their past and raises questions about their future. Sarevok's plans turn out be much more sinister, as the Iron Throne is just a façade for his real intentions. Through manipulation of politics and resources, Sarevok plans to start a war between Baldur's Gate and the kingdom of Amn to the south, causing enough carnage to transform him into the new god of murder.
1998 computer and video games | Baldur's Gate series | Windows games | Mac OS games | Mobile phone games | Cancelled Dreamcast games | Cancelled Game Boy Advance games | Origins Award winners | Computer and video games featuring cooperative gameplay
Baldur's Gate | Baldur's Gate | Baldur's Gate (I część) | Baldur's Gate | Baldur's Gate | 博德之门
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