In complexity theory, BPP is the class of decision problems solvable by a probabilistic Turing machine in polynomial time, with an error probability of at most 1/3 for all instances. The abbreviation BPP refers to Bounded-error, Probabilistic, Polynomial time.
| BPP algorithm (1 run) | ||
|---|---|---|
| Answer produced | ||
| Correct answer | YES | NO |
| YES | ≥2/3 | ≤1/3 |
| NO | ≤1/3 | ≥2/3 |
| BPP algorithm (n runs) | ||
| Answer produced | ||
| Correct answer | YES | NO |
| YES | > 1-e-n/18 | < e-n/18 |
| NO | < e-n/18 | > 1-e-n/18 |
If a problem is in BPP, then there is an algorithm for it that is allowed to flip coins and make random decisions. It is guaranteed to run in polynomial time. On any given run of the algorithm, it has a probability of at most 1/3 of giving the wrong answer. That is true, whether the answer is YES or NO.
The choice of 1/3 in the definition is arbitrary. It can be any constant between 0 and 1/2 (exclusive) and the set BPP will be unchanged; however, this constant must be independent of the input. The idea is that there is a probability of error, but if the algorithm is run many times, the chance that the majority of the runs are wrong drops off exponentially as a consequence of the Chernoff bound *. This makes it possible to create a highly accurate algorithm by merely running the algorithm several times and taking a "majority vote" of the answers.
BPP is one of the largest practical classes of problems, meaning most problems of interest in BPP have efficient probabilistic algorithms that can be run quickly on real modern machines, by the method described above. For this reason it is of great practical interest which problems and classes of problems are inside BPP.
The existence of certain strong pseudorandom number generators is conjectured by most experts of the field. This conjecture implies that randomness does not give additional computational power to polynomial time computation, that is, P=RP=BPP. Note that ordinary generators are not sufficient to show this result; any probabilistic algorithm implemented using a typical random number generator will always produce incorrect results on certain inputs irrespective of the seed (though these inputs might be rare). We also have P = BPP if the exponential-time hierarchy collapses to E = DTIME(2O(n)) (Babai et al.), or if E has exponential circuit complexity (Impagliazzo and Wigderson). Also BPP is contained in i.o.-SUBEXP = if EXPTIME does not collapse to MA (Babai et al.).
A Monte Carlo algorithm is an randomized algorithm which is likely to be correct. Problems in the class BPP have Monte Carlo algorithms with polynomial bounded runtimes. This is compared to a Las Vegas algorithm which is a randomized algorithm which is likely to be correct and is never incorrect, the alternative being to state failure. Las Vegas algorithms with polynomial bound runtimes are used to define the class ZPP.
BPP is low for itself, meaning that a BPP machine with the power to solve BPP problems instantly (a BPP oracle machine) is not any more powerful than the machine without this extra power.
This class is defined for an ordinary Turing machine plus a source of randomness. The corresponding class for a quantum computer is BQP.
Membership in any language in BPP can be determined by a polynomial-size boolean circuit (see circuit complexity).