An auto-loader or autoloader is a mechanical aid or replacement for the personnel that load ordnance into crew-served weapons, such as tanks and artillery. The term is generally only applied to larger weapons that would otherwise have a dedicated person or persons loading them; the mechanism that automatically loads automatic weapons is not considered an auto-loader.
An auto-loader, as its name suggests, extracts a shell and propellant charge from a magazine, loads it into the chamber of the gun, and closes the breech. It can and often does replace the loader. Theoretically, by automating the loading process, it should streamline and speed up the loading process, resulting in a more effective fighting machine. Also, since an auto-loader can take up less volume inside a tank than a human, it allows for a lower profile, saving weight and making the tank harder to hit. However, auto-loaders on tanks often fail to live up to these promises and even when they do, they are often to the detriment of other factors that determine combat effectiveness in the real world.
In the modern era, autoloading is ubiquitous on any large (3-5 inch) naval gun. The size of the shells, when combined with the more elaborate autoloading facilities available in the wider spaces of a ship, makes an autoloader much faster than human loaders. For example, the WWII US 5"/38, arguably the best DP destroyer gun in WWII, used hand-loading w/ power assist, and can load about 20 rounds per minute. The Soviet AK-130 (twin barrel 130mm), using autoloading, can achieve up to 40 rounds per gun per minute. The Italian 127mm/5" Compact has similar performance. Another example is the USS Des Moines 8-inch guns, which can fire 10RPM when other guns of the same caliber can only do 2. This massive advantage in firepower makes autoloading unarguably the superior choice, whatever its shortcomings.
The contest, however, is a lot closer for ground vehicles, and where most of the discussion lies. The following is a brief rundown:
On the other hand, the very newest autoloaders claim to match this rate of fire. Furthermore, it is considered atypical to engage more than a few targets per minute in a tank. The autoloader may also have an advantage over bumpy ground that may jar the human loader enough to disrupt his loading cycle.
For weapons above 125mm, the increased weight of the round pushes this issue decisively in favor of the autoloader. For 6-inch self-propelled artillery, for example, autoloaders can typically achieve 8-12 rounds per minute, while humans typically achieve 4. For sustained bombardments, this may not be so important for sustained firing rates for artillery is typically only 1-2RPM, but the rapid-fire capability is vital to "shoot-and-scoot" tactics to deliver enough fire and then avoid the rapid counterbattery response provided by modern counterbattery systems.
On the other hand, this saves on training costs per tank. It can also be argued that while the loader has marginal utility in all these auxiliary roles, his primary role can be replaced with a machine quite well, so he can be reassigned for greater overall utility. For example, in a tank platoon of 3 tanks, a switch to autoloading means 3 outstanding crew members. They can man a 4th tank, which will arguably go a long way towards compensating for any autoloader weaknesses. They can also be retrained as dedicated mechanics, or as a SAM team to provide anti-air protection.
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