Auto Assault is a massively multiplayer online game, developed by NetDevil and published by NCsoft. It combines vehicular combat with role-playing elements, allowing the player to explore a post-apocalyptic future in customizable cars, motorcycles, semis, and tanks.
The player may choose one of three factions — Humans, Mutants, and Biomeks — and a class to determine the type of character he will play. The majority of the gameplay takes place in the vehicle, but the player leaves the vehicle when entering cities.
Auto Assault is centered on the theme of an alien microbe that infests the Earth during a massive meteor shower around Christmas, 2030. Some children born after the event begin to show signs of mutation, causing a rift which eventually leads to a conflict between the Humans and the Mutants. The Humans employ a mechanical police force called the TemperNet Police System, a military grade AI authorized to handle the the Mutant uprising worldwide. In addition to the TemperNet, the humans also develope a cybernetic military taskforce called the Biomeks, to act as human counterparts to the TemperNet forces, able to act in concert with them due to their ability to link their nervous systems with TemperNet networks, but also to provide a human perspective to TemperNet's activities, and to ensure TemperNet remained firmly under the human yoke. As the global Infection worsened, however, the Biomek and TemperNet forces were pushed towards increasingly extreme measures, many of which were not condoned by the human overlords. Eventually, the humans saw that these efforts were doomed to fail in the long run, and so they implemented the Final Solution, - a combined arms NBC scorched earth policy - retreating under the surface of the earth, and attempting to eliminate the Mutants, Biomeks and TemperNet forces on the surface with the intention of re-surfacing years later after the devastation had subsided and reclaiming the globe for humankind, and not for some alien parasites or human technologies allowed to be taken too far.
The game takes place in the 29th century, after the apocalyptic battle that left the earth in ruins. The survivors of the Humans have emerged from hiding, only to find that their plan has failed dramatically. Mutants, and Biomeks, are both still existent and fighting each other, and TemperNet has broken off contact entirely, believing that now is the time for machines to inherit the earth from biological life forms, including the Biomeks (who it considers to be a pollution of pure technological perfectability). These many factions are left to battle for the fate of the new world in a harsh post-apocalyptic wasteland.
The three playable factions each have distinct racial advantages and are separated into four classes unique to each faction.
| Tank | Healer | Pet Master | Stealth | |
| Human | Commando | Engineer | Lieutenant | Bounty Hunter |
| Mutant | Champion | Shaman | Archon | Avenger |
| Biomek | Terminator | Constructor | Master Mind | Agent |
Descendants of modern humans are meticulous in fending off mutation. Through the use of genetic engineering and subverted alien technology, they have staved off contamination while enhancing their strength, eyesight, agility, and mental powers. They view Mutants and Biomeks as vile and seek to eliminate them.
Mutants are those descended from the first people affected by the alien contamination. They see their mutation as divine intervention, and revere the change with religious reverence. They consider Humans to be inherently evil and hold Biomeks in utter contempt for their past oppression of the Mutants.
Biomeks are biological beings who have utilized technology to enhance their abilities, including cybernetic prosthetic body parts. They hate Humans for their betrayal during the apocalyptic strike and see Mutants as dangerous religious fanatics.
In 2030, alien craft drop strange terraforming pods onto Earth's surface. They spread strange contaminations across the world. Although the elite learn to harness the strange forces associated with these pods, those less fortunate are left to suffer exposure to the contaminations released by them. Many die from the strange mutations that result... but a few are altered, changed. They gain strange new powers, green skin and glowing eyes. The children of the previous generation begin to be born with these mutations. Some view these as gifts from some higher power.
However, a vast majority, including the world governments, think this is some kind of plague and that the mutants are to be cured, or failing that, controlled. The mutant population continues to expand as they are herded into internment camps. Soon entire cities are quarantined as those who have escaped the mutations flee to safer areas. The government establishes an artificialy intelligent computer called TemperNet, designed to keep watch over the mutant populace, even as the military battles the omnipresent rioting.
Soon, a stronghold for the mutants arises, called the Citadel, and forth from the Citadel comes The Voice, a unifying persona that speaks for the mutants and says that they must rise up and overthrow the unchanged. Open war between those who have changed and those who have not breaks out. In an effort to combat the seemingly unstoppable united mutant force, the governments of the world (now united under the guise of a powerful international corporation called Hestia) create the biomechanical raiders, soldiers who have had their limbs replaced by cybernetic ones and have received mental and physical enhencements.
At first the Biomeks, as they come to be called, experience great success against the mutant forces. Their immunity to the contaminiation and their existing military skill combined with their enhencements proves a match for the stalwart mutants and their strange powers. However, the relatively small numbers of the Biomeks are unable to defeat the vastly superior numbers of the mutants.
In desperation, the Hestia corporation intiate a total purge program. Humanity's elite, the scientists, philosphers, craftsmen and so forth are to go underground in a number of massive Arks, while the planet's surface would be totally cleansed by a barrage of nuclear, biological, and chemical (NBC) warheads. However, the elite who were going underground represented a very small percentage of humanity. The mutants, other peoples, and even the biomeks were left on the surface to be obliterated by the cleansing, or the "Night that was Day" as it was called by the mutants.
The humans live underground for a period of nearly eight hundred years, continuing to advance their harnessed alien technology, developing powerful energy shielding, among other advancements. All the while, they never know that the cleansing almost totally failed. On the surface, small numbers of mutants, biomeks, as well as groups of scavengers and gangs, and even mutated forms of plant and animal life; grew and thrived on the remains of the old world.
Eventually, the Hestia board voted for re-emergence, thinking they would find an empty world to reshape as they saw fit. What they found was entirely unexpected- a strange new world that was teeming with life. Though much of the surface was irradiated and uninhabitable, a sizeable region around Ark I was, as the Hestia board saw it, "salvageable". However, it would require either assimilation or elimination of all other people on the surface. The humans were chagrined to discover that their mortal enemies, the mutants, had survived the cleansing, as well as the biomeks, who were none too happy about being abandoned and left to die.
Thus, open war broke out between the three factions and the entire remaining world was almost wiped out. The three sides, depleted and exhausted, soon establish an uneasy truce under the auspices of a mysterious trade organization called International Negotibles Consulting, or INC for short. INC agreed to provide transportation and repairs to the vehicular operatives of the three factions.
Conflict between the three is reduced to small scale battles involving armored cars, trucks, motorcycles, semis and even tanks, armed to the teeth with advanced weaponry. This is where the player's experience begins.
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It uses material from the
"Auto Assault".
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