Asheron's Call (AC) is a fantasy MMORPG for Microsoft Windows-based PCs, released in late 1999. It features a vast, nearly-seamless 3D world simultaneously occupied by hundreds of players and fantasy creatures.
Gameplay involves earning experience points through a variety of activities, including engaging monsters in combat and fulfilling quests. The earned experience can be invested to improve the character's abilities by spending it on such skills as 'Unarmed Combat', 'War Magic' and 'Melee Defense', among many others. Besides experience points, questing and combat also yield equipment such as armor, weapons, health potions, and spell scrolls. Many types of loot can be improved or imbued with special spells and effects via Asheron's Call's crafting system, known as tinkering.
Unlike most other games of this type, Asheron's Call rarely uses typical fantasy fiction to draw ideas from and instead creates its own, unique creatures. Instead of elves and goblins, a large majority of the monsters in Asheron's Call are completely original. Examples include insect-like Olthoi, the cat-like humanoid Drudges, and reptilian Sclavus. Many unique races and creatures from Asheron's Call can be seen in Wikipedia's list of species in fantasy fiction.
Asheron's Call is also known for its friendly stance toward third-party software, particularly Decal, which allows the creation of gameplay-enhancing plug-ins.
AC was developed by Turbine Entertainment Software and published by Microsoft. The first expansion, Dark Majesty, was released in 2001. A second expansion, Throne of Destiny, which includes a graphics upgrade, new player race and new landmass was released on July 18, 2005. In addition to the expansion packs, the in-game story is advanced by monthly updates, which introduce new quests and gameplay dynamics as part of the subscription package.
While neither Turbine nor Microsoft have been forthcoming in releasing exact subscription counts, it is believed that Asheron's Call peaked in popularity in early 2002 at about 120,000 accounts and has since dropped to below 10,000 *.
A sequel, Fallen Kings, was released on November 22, 2002, but was shut down on December 30, 2005 due to weak subscriber numbers that consistently lagged behind the original game.
In December 2003, Turbine purchased the rights to the Asheron's Call franchise from Microsoft and assumed full responsibility for content development, customer service, billing and marketing in 2004.
In PY0, a young Yalaini mage named Asheron Realaidain was experimenting with portal magic when he accidentally opened portals to an alien world. This planet was the homeworld of many monstrous insectlike species. One of the smaller species, the Olthoi, proceeded to invade Auberean via the portals, and legions of black man-sized death machines spewed across the surface of the planet, skewering the corpses of all other inhabitants on their massive pincers, their magic-resistant hides rendering them largely immune to the Empyreans' defenses. Their invasion went almost unchecked and the Olthoi all but annihilated the Empyrean civilization.
In a desperate attempt to save the survivors of his people, Asheron called forth all of his power and summoned many portals, none of their destinations known to him, hoping that one would lead his people to safety. He ushered the last of his race through one of the portals, remaining behind himself to attempt to repair the damage he had caused.
These portals opened to many different worlds, bringing various creatures into Auberean. Most of these creatures were as wild animals, some violent and destructive. One of the portals Asheron opened led to the planet Ispar, the homeworld of the human-like Isparians. The Isparians were sensitive to portal magic and were lured into the portals that appeared there. Upon arrival on Ireth Lassel, they were instantly enslaved by the Olthoi, who were constructing a hive civilization under the earth. As more and more Isparians arrived, some managed to escape slavery and live as nomads, hiding in the wilderness and defending themselves from the Olthoi with weapons of their own fashioning.
Asheron remains present to guide the human people from the shadows, hopeful that they can restore his world to its former glory.
A race of humans called the Viamontians managed to find their way to Dereth from Ispar during a war back on the homeworld. The violent Viamontians, led by King Varicci II, were trapped on an island hub for eight years. With the help of a mage named Nuhmudira, the barrier around the islands was destroyed and the Viamontians were unleashed upon Dereth.
Players are able to choose from this new race of blue-skinned people and can interact with the world around them.
The Viamontians have always been at war with the Aluvians (High Queen Elysa's people) and upon seeing that they ruled over Dereth, declared war.
Players must now choose to support the self-declared Queen of New Aluvia, or the violent King Varicci II.
In the game, the Isparians (humans), the one race to which all player characters belong, collect the metal and use it for various purposes. The Isparians' main source of pyreal is from the enigmatic golems that roam the countryside. These creatures are constructions of the planet's previous master race, the Empyreans, and motes of raw pyreal serve as their brains.
The Isparian unit of currency, the pyreal, is stamped from this metal. Pyreal is also the chief constituent of the powerful Atlan weapons, named for Asheron's father, their inventor.
The coins used to weigh one BU (burden unit) each, and with characters often carrying thousands of them at a time, the load could grow quite heavy. In response to player feedback, the weight of the coin was changed to 0BU, eliminating the effect of the coins on a character's burden level.
The lore reasoning behind this mode of playstyle is attributed to Bael'Zharon, the Hopeslayer. In swearing allegiance to him, the character sheds Asheron's protection from attacking each other and devotes themselves to warfare serving (preferably) the Hopeslayer. In many instances, people have shed Asheron's protection solely to stand against those who attempt to do evil things. Examples of this include the destruction of the Shard of the Herald and the coming of the Burun Kukuur.
This ability, according to the lore, was granted via Oswald in an effort to grant the barbaric Isparians another means with which to slay each other with little penalty.
Vissidal island is relatively new to the landbase of Dereth, it is set off the NE coast of the mainland just off the Olthoi North.
Getting to Vissidal island is restricted to higher level players 130+, and after completing a long and difficult quest called the Gateway to the Deep.
The outdoor hunting there is second to none, the individual XP rewards per creature are the highest ranging from 300k to 1.5m for a single kill. There are only a few categories of creatures and they are:
The Deep
Vissidal is tough to hunt on, and to make things harder there is an area called The Deep. This area has the highest concentration of nasties spawned in groups around it. The Deep is basically a strange energy looking entity with 4 NPC humans nearby. Several quests are based from the deep and yield good XP on completion.
1999 computer and video games | Massively multiplayer online role-playing games | Windows games | Asheron's Call
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"Asheron's Call".
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