, which is short for the English word animation, in the western world most popularly refers to the medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation (e.g. Walt Disney films, Warner Bros. short cartoons). In Japan, the word anime is used to refer to all forms of animated film from around the world. While some anime is entirely hand-drawn, computer assisted animation techniques are, in recent years, quite common. Storylines are typically fictional; examples of anime representing most major genres of fiction exist. Anime is broadcast on television, distributed on media such as DVD and VHS, or included in computer and video games. Anime is often influenced by Japanese comics known as manga. Some anime storylines have been adapted into live action films and television series.
The history of anime begins at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in France, Germany, United States and Russia. During the 1970s, anime developed further, separating itself from its roots, and developing unique genres such as mecha. In the 1980s, anime was accepted in the mainstream in Japan, and experienced a boom in production. The mid-to-late '90s, on into the 2000s, saw an increased acceptance of anime in overseas markets.
As with a few other Japanese words such as Pokémon and Kobo Abé, anime is sometimes spelled as animé in English with an acute accent over the final e to cue the reader that the letter is pronounced as .
In Japan, the term is a broad one, and does not specify an animation's nation of origin or style. In English speaking countries the word is used usually only to refer to animated programming of Japanese origin. However, non-Japanese works are sometimes called anime if they borrow stylistically from the Japanese animation.
Anime is sometimes referred to by the portmanteau Japanimation, but this term has fallen into disuse. Japanimation saw the most usage during the 1970s and 1980s, which broadly comprise the first and second waves of anime fandom, and had continued use up until before the mid-1990s anime resurgence. In general, the term now only appears in nostalgic contexts. The term is much more commonly used within Japan to refer to domestic animation. Since anime or animēshon is used to describe all forms of animation, Japanimation is used to distinguish Japanese work from that of the rest of the world.
In more recent years, anime has also frequently been referred to as manga in European countries, a practice that may stem from the Japanese usage: In Japan, manga can refer to both animation and comics (although the use of manga to refer to animation is mostly restricted to non-fans). Among English speakers, manga usually has the stricter meaning of "Japanese comics". An alternate explanation is that it is due to the prominence of Manga Entertainment, a distributor of anime to the US and UK markets. Because Manga Entertainment originated in the UK the use of the term is common outside of Japan.
Most anime includes content from several different genres, as well as a variety of thematic elements. This can make categorizing some titles very difficult. A show may have a seemingly simple surface plot, but at the same time may feature a far more complex, deeper storyline and character development. It is not uncommon for a strongly action themed anime to also involve humor, romance, and even poignant social commentary. The same can be applied to a romance themed anime in that it may involve a strong action element.
Genres and designations that are specific to anime and manga:
Some anime titles are written for a very specific audience, even narrower than those described above. For example, Initial D, Wangan Midnight and éX-Driver concern street racing and car tuning. Ashita No Joe is about boxing. Hanaukyo Maid Team is based on the French maid fantasy.
Recently, the National Child Exploitation Coordination Centre of Canada had incorrectly classified all anime as "hentai", giving an improper impression of the content of most anime and manga series. Complaints about the article's content and improper citations caused the NCECC to revise the citations but not the content.
The theme song (also referred to as the Opening song or abbreviated as OP) usually matches the overall tone of the show, and serves to get the viewer excited about the upcoming program. Insert songs and ending songs (abbreviated ED) often make commentary about the plot or the program as a whole, and are often times used to highlight a particularly important scene. Opening and ending themes, as well as insert songs, are frequently performed by popular musicians or Japanese idols, so in this way, songs become a very important component of an anime program. In addition to the themes, the seiyū (japanese term for voiceactors) for a specific anime also frequently releases CD for their character, called Image Albums. Despite the word "image" in the CD's name, it only contains music and/or "voice messages" (where the seiyū talks with the audience or about herself), making the listener think that the character him/herself is singing. Another type of Anime CDs release are Drama CD, featuring songs and tracks which makes use of the seiyū to tell a story, often not included in the main anime.
The drawing style used in anime that is created for television is counter productive to the animation process. The anime style has an emphasis on detail that subsequently creates difficulty with meeting production schedules and budgets, which is in contrast to animation styles that have design ethics that stress simplicity. Thus, the anime style has a philosophy of applying more effort into each of a few drawings than less effort into one of many.
Osamu Tezuka adapted and simplified many Disney animation precepts to reduce the budget costs and number of frames in the production. This was intended to be a temporary measure to allow him to produce one episode every week with an inexperienced animation staff. Some animators in Japan overcome production budgets by utilizing different techniques than the Disney or the old Tezuka/Otsuka methods of animating anime. Due to reduced frame rate, several still shots and scrolling backgrounds, scenes are created with a greater focus on quality than the rest of the production. Animator Yasuo Ōtsuka was a pioneer of this technique. Directors such as Hiroyuki Imaishi (Cutey Honey, Dead Leaves) simplify backgrounds so that more attention can be paid to character animation. Other animators like Tatsuyuki Tanaka (in Koji Minamoto's Eternal Family in particular) use squash and stretch, an animation technique not often used by Japanese animators; Tanaka makes other shortcuts to compensate for this. Anime studios use techniques to draw as little new animation as possible such as using dialogue that involves only animating mouths while the rest of the screen remains absolutely unchanged, a technique familiar to Western animation styles.
Some higher-budgeted television and OVA (Original Video Animation) series also forego the shortcuts found in most other anime. Classic films, such as those produced by Toei Animation up until the mid 1960s, and recent big budget films, such as those produced by the enormously successful Studio Ghibli have much higher production budgets, due to their anticipated success at the box office.
Another unique aspect of anime not found in other commercial animation markets is the lack of a directorial system. Animation productions tend to keep to a set style by the director or animation director. In Japan starting with the animation director Yoshinori Kanada (as a means to save time and money) allowed each animator to bring their own individual style to the work. An example of this is the The Hakkenden that showed constantly shifting styles of animation from episode to episode, based upon the key animator that worked on that particular episode.
Some non-Japanese cartoons are starting to incorporate mainstream anime shortcuts and symbols in an attempt to appeal to existing anime fans, cut costs, and sometimes simply because of creators' own interest in anime.
While different titles and different artists have their own unique artistic styles, many stylistic elements have become common to the point that they are described as being definitive of anime in general, and have been given names of their own. A common style is the large eyes style drawn on many anime characters, credited to the influence of Osamu Tezuka, who was inspired by the exaggerated features of American cartoon characters such as Betty Boop and Mickey Mouse and from Disney's Bambi. Tezuka found that large eyes style allowed his characters to show emotions expressions distinctly. Cultural anthropologist Matt Thorn argues that Japanese animators and audiences do not perceive such stylized eyes as inherently more or less foreign. When Tezuka began drawing Ribbon no Kishi, the first manga specifically targeted at young girls, Tezuka further exaggerated the size of the characters' eyes. Indeed, through Ribbon no Kishi, Tezuka set a stylistic template that later shōjo artists tended to follow. Another variation of this style is "chibi" or "super deformed"; which usually feature huge eyes, an enlarged head, and small body.
Other stylistic elements are common as well; often in comedic anime, characters that are shocked or surprised will perform a "face fault", in which they display an extremely exaggerated expression. Angry characters may exhibit a "vein" or "stressmark" effect, where lines representing bulging veins will appear on their forehead. Angry women will sometimes summon a mallet from nowhere and strike someone with it, leading to the concept of Hammerspace. Male characters will develop a bloody nose around their female love interests (typically to indicate arousal, based on an old wives tale).The concept of a bloody nose is supposedly due to blood rushing to the face in an exaggerated blush. This is especially common in the popular anime Naruto, and sometimes even has characters getting propelled up into the air by a fountain of blood (such as when Naruto uses his sexy no jutsu, in which he changes into a sexy naked blonde girl in front of male characters). Embarrassed characters will invariably produce a massive sweat-drop, which has become something of a stereotype of anime.
The degree of stylization varies from title to title. Some titles make extensive use of common stylization: FLCL, for example, is known for its wild, exaggerated stylization. In contrast, titles such as Only Yesterday, a film by Isao Takahata, take a much more realistic approach, and feature no stylistic exaggerations.
Franchising
It is common for one title to spawn several different releases. A title that starts as a popular television series may have a movie adapted from it at a later date. An example is Tenchi Muyo! Originally an OVA, it spawned three movies, three television series, and several spin-off titles and specials. Not all successors to an anime are a sequel to the original story. Prequels and alternate stories are commonly adapted from the original.
Anime is available outside of Japan in localized form. Licensed anime is modified by distributors through dubbing into the language of the country. The anime may also be edited to alter cultural references that may not be understood by a non-Japanese person and certain companies may remove what may be perceived as objectionable content. This process was far more common in the past, when anime was largely unheard of in the west, but its use has declined on recent years because of the demand for anime in its original form. This "light touch" approach to localization has proved popular with fans as well as viewers formerly unfamiliar. The popularity of such methods is evident by the success of Naruto and Cartoon Network's Adult Swim programming block, both of which employ minor edits. The "light touch" approach also applies to DVD releases as they often include both the dubbed audio and the original Japanese audio with subtitles, are typically unedited, and lack commercials. Anime edited for television is usually released on DVD "uncut," meaning they are without alterations.
Although it is a violation of copyright laws in many countries, some fans watch fansubs, recordings of anime series that have been subtitled by fans. Watching subtitled Japanese versions, though not necessarily downloaded fansubs, is seen by many enthusiasts as the preferred method of watching anime. The ethical implications of producing, distributing, or watching fansubs are topics of much controversy even when fansub groups do not profit from their activities or cease distribution of their work once the series has been licensed outside of Japan.
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