American football might at first appear to be a game relying primarily on strength, speed and size, but the strategic elements of the game are also extremely important. Prior to a game, a team's coaching staff and players must be aware of their own offensive and defensive capabilities and how these match up with their opponent's capabilities. During the game the team will constantly adjust in response to the opposing team's play and the in-game situation (including the score, time remaining, and other factors).
Whether on offense, defense, or special teams, each member of a team must know how the team as a whole will attack and must be prepared to react to the opposing team's strategy.
The overall goal of offensive strategy is to score points. In order to do so, coaches and players choose to execute certain types of plays based on a variety of factors, which may include: the type of defensive strategy the opposing team is employing; the health and experience of the players on both the offensive and defensive teams; the amount of time remaining before halftime or the end of the game; and the number of points that either team would need to score in order to take the lead and win the game.
One example of time management contributing to a win is the 21 November 2005 NFL game between the Green Bay Packers and the Minnesota Vikings. With the score tied at 17 in the closing seconds of the game, the Vikings on offense made a first down well within field goal kicking range. On first down and second down, the Vikings' quarterback knelt down (see "Downing a knee"), forcing the Packers to use their two remaining time-outs to stop the clock. On third down, the Vikings allowed the clock to run down to three seconds remaining before using their own time-out and sending in their kicker, Paul Edinger. Thus the Vikings ensured their survival: if the field goal try was unsuccessful, the game would continue into overtime and they would still have a chance to win the game. As it happened, the kick was made successfully just as the clock expired, and the final score was Minnesota 20, Green Bay 17.
The position name (as well as the initial abbreviations recognized by coaches, players, and fans alike, shown in bold below) may vary from one teams' playbook to another, but these are the ones most commonly used:
Pro Left 35 Power
The first word denotes the formation of the offense; in this case it is the Pro Set, a one tight end, two wide receiver formation where the fullback and running back line up at equal depths in the backfield, one player to either side. The second word indicates the strong side of the formation, generally the side featuring the tight end and flanker (a wide receiver lined up away from the line of scrimmage) in most formations. The split end receiver lines up on the opposite (weak) side, on the line of scrimmage. The tailback also lines up on the weakside. There are formations where there are exceptions like I-form, where the tailback is lined up neither left nor right, since the tailback is inline with the fullback and quarterback, or trips, where all three receivers are on the same side. The first digit in the number denotes who the ball is going to:
10 - Quarterback
20 - Fullback
30 - Tailback/Running Back
40 - Third running back or slotback (rarely used in American football, generally used in Canadian football in wishbone formation if at all because of the 12th player available)
The receivers have their own designations too:
X - Split End
Y - Tight End / Slot Receiver
Z - Wide Out
The term "power" indicates the type of play. In this case, the fullback would be leading the running back through the hole called, the 5 hole. But what is the 5 hole? Here is a diagram of how the formation would look based on the play called:
Y T G C G T X Z QB FB TB
The holes are even to the right of the center and odd to the left of the center. In this case,
TE T G C G T ^ ^ ^ ^ ^ ^ ^ 7 5 3 1 0 2 4
Were this to be the Base I formation, with the tight end on the right, then there would be a 6 hole, which would be outside the tight end. As it is, this play would be a run between the tackle and the tight end.
Passing uses a different type of naming. Since it is not always certain who the ball is going to, each receiver has a route. An example is:
I Y-Motion 245 H-Swing
Again, the I is the formation, and there is no formation modifier word this time. However, there is the "Y-Motion" call (this is an arbitrary name, there are different ways of calling motion for every coach.). In this case it refers to the Y-receiver, and calls for him to motion across the formation to the other side moments before the snap is called. This time the digits correspond to 3 different receivers, and each digit represents a number on the passing tree. The first digit is the X receiver, the second is the Y receiver, and the last is the Z receiver.
0 - Quick hitch
1 - Quick out
2 - Slant
3 - Deep out
4 - Drag
5 - Corner
6 - Curl
7 - Wheel
8 - Post
9 - Fly
In this case, the split end is running a slant, the tight end is running a drag, and the wide out is running a corner. The H-Swing call is a route for the backfield, in this case a swing route for the halfback (tailback). This call is optional, the absence of which calls for the halfback to block.
In both running and passing plays, blocking schemes are tacit and rehearsed. Different types of plays call for different schemes. Passing plays call for the linemen to step back and protect against the pass rush, with the backs and tight ends occasionally helping. There is variation to this, in the form of sprintouts, rollouts, play action passes and screen passes. Running plays call for the linemen to get a push against the defense, moving forward to help the running back gain yardage by opening holes and blocking would-be tacklers. Variations may be pulling guards (often used on trap, counter, and other plays to the outside) and draw plays.
Similarly, run strategy can be decided by the weaknesses of the defense. A weakness of the interior defensive linemen, the tackles, may be targeted by running a lot of runs inside, since theoretically the offensive guards could moving the tackles at will, creating wide open holes for the back to run through. A team with weak defensive ends may have trouble containing the runner inside, and the offense would therefore look to get outside and break off some big runs.
For a discussion of the basic elements of defensive strategy, see American football defensive schemes.
The 3 down linemen attempt to break into the backfield in order to sack or rush the quarterback or to stop running backs and other players behind the line of scrimmage. The defensive line is made up of a nose tackle (NT), who lines up in front of the opposing team's center and two defensive ends (DEs), who flank the nose tackle on both sides. Linemen in 3-4 schemes tend to be more massive than their 4-3 counterparts to take up more space and guard more territory along the defensive front.
4 linebackers line up behind the defensive line. In a 3-4 defense, the linebacker unit is made up of two middle or inside linebackers (MLBs/ILBs), who are flanked on both sides by outside linebackers (OLBs).
The strength of the 3-4 is its ability by its design to confuse the quarterback during passing plays. Most teams generate a pass rush by sending at least 4 defensive men at the quarterback. In a standard 4-3 alignment, these 4 rushers are usually the 4 down linemen. But in a 3-4, the fourth rusher is a linebacker. Since there are 4 linebackers, the fourth potential rusher can come from a variety of spots on the field, thus influencing and sometimes confusing the quarterback's pre-snap defensive read.
A drawback of the 3-4 is that without a fourth lineman to take on the offensive blockers and close the running lane, both the defensive linemen and the linebackers can be overwhelmed by blocking schemes in the running game; thus a 3-4 defense requires a large and strong nose tackle able to routinely tie up 2 or more blockers, freeing the middle linebackers to make the tackle. The 3-4 linebackers must be very athletic and strong enough to shed blocks by fullbacks, tight ends, and offensive linemen to get to the running back.
Defensive Line Defensive Tackles There are 2 defensive tackles in the 4-3 scheme. The first one, called an Over Tackle, is similar to the NT in the 3-4 in the fact that he is a little bigger and stronger and plays the 2 gap technique. It is called the 2 gap technique because he is responsible for 2 offensive linemen, generally the Center and Guard. His primary job is to stop the run and take up 2 or more blockers. The second DT, called an Under Tackle, is a bit smaller and faster, similar to a 3-4 DE. He plays a 1 gap technique meaning he is responsible for 1 offensive lineman, generally the remaining Guard. His primary responsibility is to rush the passer and stop the run.
Defensive Ends The defensive end’s primary role in the 4-3 defense is to get to the quarterback and create pressure. The 4-3 Des are the smallest of all of the defensive lineman due to their emphasis of speed over strength. They still need to be strong enough to fight their way past offensive tackles, yet quick enough to pursue the Running backs on runs to the outside. Defensive ends generally play the 1 gap technique, though will occasionally be forced to play a 2 gap in the event of a TE pinching in to block on run plays.
Linebackers Middle Linebacker There is only 1 inside linebacker in the 4-3 scheme, so he is called the Middle linebacker. Also known as the Mike, he acts as the quarterback of the defense and is often the defensive leader. The primary responsibility of the Mike is to stop the run, though he will often be asked to fall back in zone coverage. Because of this the Mike is often the largest and strongest of all of the Linebackers
Outside Linebackers As in the 3-4 there are 2 outside linebackers in the 4-3. These outside backers are known as Sam and Will. The Sam linebacker typically sticks to the strong side of the defense, across from the TE. The Sam does his fair share of blitzing, however he also needs to play the run and will usually be relied upon to cover the tight end or potentially a back out of the backfield. The Will will generally play on the weak side and has more freedom than the other LBs, often blitzing the QB or guarding against the screen.
Secondary The 4-3 defense generally uses 4 defensive backs. Two of these are safeties, and two of them are corners. A cornerback's responsibilities vary depending on the type of coverage called. Coverage is simply how the defense will be protecting against the pass. The corners will generally line up 3 to 5 yards off the ball, generally trying to “Jam” or interrupt the receivers route within the first 5 yards. A corner will be given one of two ways to defend the pass (with variations that result in more or less the same responsibilities): zone and man-to-man. In zone coverage, the cornerback is responsible for an area on the field. In this case, the corner must always stay downfield of whoever it is covering while still remaining in its zone, always between the sideline and the opposing player. Zone is a more relaxed defensive scheme meant to provide more awareness across the defensive secondary while sacrificing tight coverage. As such, the corner in this case would be responsible for making sure nobody gets outside of him, always, or downfield of him, in cases where there is no deep safety help. In man coverage, however, the cornerback is solely responsible for the man across from him, usually the offensive player split farthest out.
The free safety is responsible for reading the offensive plays and covering deep passes. Depending on the defensive call, he may also provide run support. He is positioned 10 to 15 yards behind the line of scrimmage, toward the center of the field. He provides the last line of defense against running backs and receivers who get past the linebackers and cornerbacks. He must be a quick and smart player, be capable of making tackles efficiently as well as read the play and alert your team of game situations. He is the most skilled player, he is the last defense. The strong safety is usually larger than the free safety and is positioned relatively close to the line of scrimmage. He is often an integral part of the run defense, but is also responsible for defending against a pass; especially against passes to the tight-ends.
The 4-3 is widely used because of its balance in stopping both runs and passes as well as being personnel-friendly since smaller players can be used effectively along the defensive line.
The original version of the 4-3 lined up the tackles over the offensive guards and the end over the offensive tackles, with the middle linebacker over the center and the other linebackers outside the ends. In the mid-1960s Hank Stram developed a popular variation, the "Kansas City Stack", which shifted the strong side defensive end over the tight end, stacked the strongside linebacker over the tackle, and shifted the weakside tackle over center. At about the same time the Cleveland Browns frequently used a weakside shift. The Dallas Cowboys coach Tom Landry developed a "flex" variation, that moved standout lineman Randy White all over. Now every team has its own variations.
The only major drawback to the 4-4 defense is the potential to give up the big play, both through the air and on the ground. Shifty scat backs with breakaway speed are most successful against the 4-4. If they can cut their way through the layer of linebackers, they will likely only have 1, maybe 2 men to beat in the secondary and depending on their coverage assignments; they may not even be in position to make a tackle anyway. The other way the defense is exposed is on the deep pass. The cornerbacks are often left on an island (with out help from the Safeties), either in man coverage or playing in a 3 deep zone. If a speedy receiver gets past his defender, they’re likely is nothing between him and the end zone. The hope however is that even if a receiver opens up deep, the quarterback won’t have time to deliver the ball because of the pressure.
Defensive Tackles While size is definitely a plus for defensive tackles in the 4-4, its not as important as quickness and the ability to use leverage to manipulate the offensive linemen. Its imperative for the defensive tackles to hold their ground. They cannot allow themselves to get turned around and under no circumstances can they allow themselves to be base blocked, one on one. Again, size is great and certainly helps, but a smaller tackle can be just as effective if he is a good technician. In the base 4-4, the defensive tackles will generally line up in the B gap in a 3 technique (outside eye of the guard). Depending on the read, the defensive tackle will either be asked to penetrate the line of scrimmage, or hold his ground and attempt to take on both the guard and offensive tackle.
Defensive Ends The defensive end’s primary role in the 4-4 defense is to get to the quarterback as fast as possible. They need to be strong enough to fight their way past offensive tackles; however they also need to be athletic enough to act as a linebacker because there are plenty of scenarios in the 4-4 defense that requires the defensive ends to drop into coverage, just as an outside linebacker would do. The ends should do whatever they can to get to the quarterback and on running plays they should pursue down the line of scrimmage, but be careful not to over commit as they need to be ready for a potential cutback.
Inside Linebackers There are 2 inside linebackers in the 4-4 scheme known as the Mike and Will backers. While they both play inside, Mike will shade to the strong side of the offense, Will shades to the weak side. It is important for these inside backers to be aggressive and have a nose for the ball. As in most defenses, the Mike backer acts as the quarterback of the defense and is often the defensive leader. The primary responsibility of both Mike and Will is to stop the run. The Will backer will generally be more active in pass coverage than the Mike. Because of this, the Will backer needs to be athletic enough to drop and almost play like a strong safety.
Outside Linebackers As there are 2 inside linebackers, there are also 2 outside linebackers. These outside backers are known as Sam and Rover. The Sam linebacker typically sticks to the strong side. Sam does his fair share of blitzing, however he also needs to play the run and will usually be relied upon to cover the tight end or potentially a back out of the backfield. Rover will generally play on the weak side, however he can be moved to just about any where to better suit the defensive call or adjustment. The rover is probably the single most versatile position in the 4-4 defense. Depending on the call and the personnel in place, the Rover’s job could be purely to get after the quarterback or to drop into coverage. In a blitzing situation, the Rover is the most likely player to get to the quarterback. The Rover position can be played by a variety of athletic types ranging from an outside linebacker, to a strong safety.
Secondary The cornerbacks are often on islands in man coverage or in a deep zone, and they need to poses exceptional speed and change of direction skills. They also need to be intelligent when diagnosing the play and when in zone coverage, must be able to play the ball. The corners will generally line up 3 to 5 yards off the ball, but will rarely jam because of the risk of a big play. If the corner jams and the receiver is able to get past him, it has a high probability of ending up a big play for the offense. Of course it helps to have corners that can assist in run support, however, their primary responsibility is to shutdown any receiving threat they are assigned to. The safety in the 4-4 defense should be one of the team’s better athletes. He needs to be fast enough to play in coverage and strong enough to help against the run. He needs to have a nose for the ball and be able to diagnose the play to put himself in a position to make a play. The safety will almost always be assigned to the deep middle of the field, however he can also be blitzed in various packages.
A 5-2 defense is a defense with 5 defensive lineman and 2 linebackers. The defensive lineman most always line up with the offensive lineman. This defense is often used in Middle School and little league but almost never in the NFL or college, except for goal line packages.
The benefit of having a 5-2 is that it adds size to your defense by replacing a linebacker with a defensive lineman. This helps in short-yardage situations where you want to stall the line of scrimmage and not give up the inside run. The disadvantage is in pass coverage -- most 5-2 teams will rush all 5 defensive linemen leaving only 6 pass defenders. In some circumstances a 5-2 team will drop one of the linemen, typically an end, off into coverage. This is primarily a situational defense however, and not often used in situations where downfield pass coverage is a significant concern.
In most defenses, the secondary consists of two cornerbacks (CBs), a free safety (FS) and a strong safety (SS). The nickel defense adds an extra defensive back, known as the "nickel back" (NB), in order to defend against the pass. A nickel back is also employed in the "dime" defense (see below) and is usually a cornerback, although safeties can be utilized as well. The term "nickel" comes from the five-cent value of a United States nickel, in reference to the fifth defensive back.
A dime defense differs from the nickel in that it adds yet another defensive back to the secondary. The sixth defensive back is called a "dime back" (DB). The defense gets its name because a dime is two nickels.
The quarter defense has 3 down linemen, 1 linebacker, and 7 defensive backs. The quarter defense gets its name as the next coin after nickel and dime in the sequence of defenses.
Half dollar defenses, with 8 defensive backs, are very rare and are often used to prevent a Hail Mary pass. Professional teams may not have enough defensive backs on the roster to play the quarter or half dollar, so wide receivers are sometimes used to fill the extra positions, particularly in late game situations where the receiver's offensive skills can be put to good defensive use.
Quarter or quarters can also be used to describe a type of zone pass coverage, in which 4 defensive backs divide the field into vertical quarters for zone coverage. This coverage may be combined with a 4-3 or 3-4, and is used to take away deep routes but maintain a good pass rush and run coverage.
The prevent defense is rarely used on consecutive downs, or with a significant amount of time remaining, since a team with time to move downfield would easily be able to gain plenty of intermediate yardage. A standing joke in the NFL says that playing a prevent defense for a prolonged period of time prevents you from winning.
Teams most often put "eight in the box" or "stack the box" when the opposing team has a strong running game (or weak/ineffective quarterback). By having more players closer to the line of scrimmage the defense can more effectively contain the opposing team's running game.
A variation of "8 in the box" in the NFL is called the 46 or "Bear" defense. It is designed to put pressure on the QB by lining up the defense with 3 defensive linemen covering the center & guards, and the 4th defensive linemen lined up either "wide" outside the TE or wide off the weak-side Tackle. The linebackers & strong safety are lined up behind the defensive line to put pressure on the QB as well.
This defense earned its name from the team that employed it to near-perfection, the Chicago Bears. The 46 was their base defense when the Monsters of the Midway dominated the 1985 season.
In traditional Cover 2 schemes the free safety (FS) and strong safety (SS) have deep responsibilities, each guarding half of the field.
Cover 2 can be run from any number of defensive fronts such as the 46, the 3-4, and the 4-3. Various "underneath" coverage played by cornerbacks and linebackers may also be implemented. For example, Cover 2 Man means 2 safeties have deep responsibility while the cornerbacks and linebackers follow their offensive assignment in one-on-one coverage. Cover 2 can also be paired with underneath zone schemes: Cover 2 Zone refers to 2 safeties with deep responsibility but now the CBs and LBs drop back into specific coverage zones where they defend passes ONLY in their assigned area.
Teams that play Cover 2 shells usually ascribe to the "bend-but-don't-break" philosophy, preferring to keep offensive players in front of them for short gains while limiting long passes. This is in stark contrast to a more aggressive Cover 1 type scheme which leaves the offensive team's wide receivers in single man-to-man coverage with only one deep helper. By splitting the deep field between two defenders, the defense can drastically reduce the number of long gains.
The main weakness of the Cover 2 shell occurs in the middle of the field between the safeties. The safeties attempt to gain width upon the snap of the ball to cover any long passes to quick wide receivers down the sideline. This movement creates a natural hole between the safeties that can be attacked. By sending a receiver (usually a tight end) into the hole, the offense forces the safety to make a decision: play the vulnerable hole in the middle of the field or help out on the wide receiver. The quarterback reads the safety's decision and decides on the best matchup (which mismatch is better--TE vs S or WR vs CB).
Cover 1 schemes employ only one deep defender, usually a safety. Many underneath coverages paired with Cover 1 shells are strictly man-to-man with LBs and defensive backs each assigned a different offensive player to cover. By using only one deep defender in Cover 1, the other deep defender is free to blitz the quarterback or provide man-to-man pass coverage help.
Cover 1 schemes are usually very aggressive, preferring to proactively disrupt the offense by giving the quarterback little time to make a decision while collapsing the pocket quickly. This is the main advantage of Cover 1 schemes--the ability to blitz from various pre-snap formations while engaging in complex man-to-man coverage schemes post-snap. For example, a safety may blitz while a CB is locked in man coverage with a WR. Or the CB may blitz with the safety rotating into man coverage on the WR post-snap.
The main weakness of Cover 1 schemes is the lone deep defender that must cover a large amount of field and provide help on any deep threats. Offenses can attack Cover 1 schemes with a vertical stretch by sending two receivers on deep routes, provided that the quarterback has enough time for his receivers to get open. The deep defender must decide which receiver to help out on, leaving the other in man coverage which may be a mismatch.
A secondary weakness is by its design: the use of man coverage opens up yards after catch lanes. Man coverage is attacked by offenses in various ways that try to isolate their best athletes on defenders by passing them the ball quickly before the defender can react or designing plays that clear defenders from certain areas thus opening yards after catch lanes.
Cover 3 refers to 3 deep defenders each guarding one-third of the deep zone. Cover 3 schemes are usually used to defend against passes, mainly those towards the deep middle of the field. Unlike Cover 2 schemes that create a natural hole between safeties, Cover 3's extra deep defender is able to patrol the middle area effectively.
The most basic Cover 3 scheme involves 2 CBs and a safety. Upon snap, the CBs work for depth, backpedaling into their assigned zone. One safety moves toward the center of the field. The other safety is free to rotate into the flat area (about 2-4 yards beyond the line of scrimmage), provide pass coverage help, or blitz.
As with other coverage shells, Cover 3 is paired with underneath man or zone coverage in its most basic form.
The main weakness of Cover 3 shells is the 2 retreating CBs. Since the CBs are working for depth, short pass routes underneath the CB can isolate him on a wide receiver near the sideline with little help.
Cover 4 refers to 4 deep defenders each guarding one-fourth of the deep zone. Cover 4 schemes are usually used to defend against deep passes.
The most basic Cover 4 scheme involves 2 CBs and 2 safeties. Upon snap, the CBs work for depth, backpedaling into their assigned zone. Both safeties backpedal towards their assigned zone.
As with other coverage shells, Cover 4 is paired with underneath man or zone coverage in its most basic form.
The main weakness of Cover 4 shells is the retreating defensive backs. Since the DBs are working for depth, short pass routes underneath can isolate them on a wide receiver near the sideline with little help.
Cover 0 refers to pure man coverage with no deep defender. Similar to Cover 1, Cover 0 has the same strengths and weaknesses.
Tampa 2 refers to a style of defense played by the Tampa Bay Buccaneers and implemented by its coaches (mainly Defensive Co-Ordinator Monte Kiffin) in recent years. Because of its success it has become popular with many professional and college teams. It blends the Cover 2 and Cover 3 defenses by having two defensives backs, usually the safeties, in deep coverage on either side of the field, and a middle linebacker covering the medium to deep middle. Its benefit over the Cover 2 is that the sidelines and middle of the field are better protected against deep threats, with the drawback being a larger open area in the short middle of the field underneath the middle linebacker. Its benefit over the Cover 3 is that it only dedicates two defensive backs to deep coverage rather than three, allowing for better protection against short outside routes.
Special teams is the term used to describe the specialized group of players who take the field during kickoffs, free kicks, punts, and field goal attempts. Most football teams' special teams include one or more kickers, a long snapper (who specializes in accurate snaps over long distances), kick returners who catch and carry the ball after it is kicked by the opposing team, and blockers who defend during kicks and returns.
Some players may take the field as members of the offense or defense as well as the special teams; one notable example is Steven Smith, wide receiver for the NFL's Carolina Panthers, who also played as a kick returner during the 2005 NFL season, and was drafted primarily as a special teams player.
Although these are risky, there are a variety of strategic plays which can be attempted during kickoffs, punts, and field goals which can be used to surprise the opposition and (hopefully) score points.
Strategically, the coach of the kicking team may choose to have his players kick the ball in one of several ways:
Field goals are often viewed as a way for teams to turn a disappointing drive into a small victory. However, many football games are decided by field goals in the final minutes or seconds of play, making the ability to kick an accurate field goal vital for any football team.
The strategy for a field goal is fairly straightforward. The team on offense forms a protective semicircle behind the line of scrimmage on either side of the center, who snaps the ball to the holder. The holder positions the ball so that the kicker - moving from a short distance away - can quickly get into position and accurately kick the ball through the goalposts. The remaining players block the opposing team, whose members will be trying to break through the protective circle in order to block the kick or bat it aside for a chance to intercept the ball. If a team misses the field goal, the opposing team takes possession of the ball without a kickoff.
Distance, the amounts of wind and noise within the stadium, and the amount of experience the kicker has are all determining factors in the success or failure of a field goal attempt. The majority of successful field goal attempts are kicked within 50 yards of the goalpost. However, some kickers can - and often do - make good kicks from farther away. The current NFL record for the longest successful field goal was set in 1970 by Tom Dempsey of the New Orleans Saints, who kicked from 63 yards out. It should be noted that Dempsey had a specially shaped prosthetic foot that enabled him to make such long kicks, and that such prosthetics have since been outlawed. Jason Elam of the Denver Broncos tied this record in 1998.
Modern kickers use a soccer style kick, which involves taking a diagonal approach to the ball and kicking with the inside of the foot. Many kickers in the 1950's and earlier kicked the ball by lining up directly behind it and approaching straight ahead. This is still seen today in a limited capacity in high school and college football.
In some situations, a coach may choose to have his team fake a field goal attempt. The players line up as normal, but instead of holding the ball for a kick, the player receiving the snap may run with the ball, hand it off to another player, or attempt to throw it downfield. This play is quite risky and therefore not used often.
It is possible for the defensive team to return a missed field goal, although this is attempted very rarely. If a field goal attempt is short of the goal posts and the ball is caught by a defensive player before it hits the ground, the player may return the ball just as on a punt. Teams usually try a return only when a very long field goal is attempted at the end of the first half, since in all other cases it is more advantageous for the defense to just let the ball fall short. Recently, a return of this type has happened in both 2002 (Chris McAlister of the Baltimore Ravens, for 107 yards versus the Denver Broncos) and 2005 (Nathan Vasher of the Chicago Bears, for 108 yards versus the San Francisco 49ers; this currently holds the record for longest play in NFL history).
In some cases, a coach may attempt trickery by switching between his offense and special teams players between plays. A coach may call a time-out, send the kicking team onto the field, and then when the play clock resumes quickly run his offense back on and his kicking team off, hopefully disorienting the defending team enough to advance on the ensuing play or cause a penalty if the defending team cannot switch personnel quickly enough. However, this trickery can also result in penalties against the offense if the play takes too long (delay of game) or if too many players remain on the field when the ball is snapped.
Occasionally a coach will line his team up in a shotgun formation and have the quarterback "quick kick" or "pooch punt" -- using the element of surprise to cause the defense not to have a receiver ready.
Thus it is strategically important for kicking teams to get as close to the ball as possible after a punt, so that they may quickly tackle a returner, down the ball as close to the opposing team's end zone as possible, and (if possible) recover the ball after a fumble and regain possession of the ball.
In 2005 the opposite of this play has become increasingly popular, with teams lining up in a shotgun offensive alignment or field goal attempt alignment. The ball is snapped to the QB/holder/kicker, who immediately punts the ball. This is done in situations where a full length punt would simply result in a touchback and allows the punting team a better chance of getting downfield to prevent the punt from entering the endzone (the reasoning being that the defensive backs will not jam the receivers off the line as they would the gunners in a punting alignment).
The biggest choice facing a kick returner is whether or not to attempt to run the ball back. Generally, a returner who catches a kickoff or punt in the "red zone" between the receiving team's own end zone and 20 yard line will attempt some sort of return, if only to gain a few yards. If the receiving team's players can get into position quickly, they may be able to allow the returner to gain further yardage or break away from the pack entirely and score a touchdown.
In extreme cases - generally during kickoff returns in the closing seconds of play - the returner may attempt a lateral pass to avoid the ball being downed in a tackle. The return team may throw as many lateral passes as they choose, and this is normally done in a desperate attempt to keep the ball alive. Perhaps the most famous (or infamous) use of lateral passes during a kickoff return came in the closing seconds of the 1982 Stanford vs. Cal game, in which five laterals during a kickoff return allowed the U.C. Berkeley Bears to score a controversial winning touchdown.
If a punted ball is touched, even inadvertently, by a member of the receiving team it becomes a live ball and may be recovered as if a fumble by the kicking team. All place-kicked balls, kick-offs and field goal attempts, are live balls which may be played by either team.
A kick returner may signal a fair catch if the ball will be caught with good field position, or if the kicking team's members are advancing so quckly that a return is impossible. However, he will be penalized if he attempts a return after signaling a fair catch; likewise, players who tackle a returner who has signaled a fair catch will be penalized. If a player waves for a fair catch and then fails to touch the ball, it may be downed as normal by the kicking team or recovered and returned by the receiving team. However, if any member of the receiving team catches a ball and then drops it, it becomes a live ball and may be recovered by either side.
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It uses material from the
"American football strategy".
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