As technology develops, so does the capacity to create new and exciting ways to entertain. Via the internet, people have found they are able to show their creativity via many outlets, such as art, music, and even film - now we have an entirely new approach to bringing a series to fans: fandubs and radio plays.
Fandubs require a great deal time and attention, which is why fandubs often do not continue production past the audition or recording stages. Often, producers become overwhelmed with what once seemed like a good idea, or else simply lose interest.
Of key importance in this process is ambiance. The presence of just enough sound effects to accurately suggest the action without becoming slaves to pure realism. Producers of these audio dramas often take lessons from the works of the past, such as The Shadow. The proper usage of sound effects and music can make or break the quality of the production.
Radio plays/Audio dramas also require a fair bit of attention and time to mix. There is a good deal of tweaking that must be done. Often, making certain that volume levels of sound effects and music can take longer than the actual recording of the lines themselves. The advantage, however, is that there is more freedom to make changes "on the fly", by using software that allows for multitrack mixing.
See also: Radio dramas, Audio theatre
At first, Windows Sound Recorder was the recording program of widest use for amateur voice acting. Since those days, however, programs such as Goldwave, Audacity, and Cool Edit have come into popular usage. Goldwave and Cool Edit (now known as Adobe Audition), are both pay-per-license software, much like any other that would be sold over the counter. Audacity, however, is released under the GNU General Public License, and is free for use. It includes many of the features of Cool Edit/Adobe Audition that are the most commonly used in amateur voice acting and in the mixing of radioplays, such as noise reduction and multitrack mixing.
Fandubs require a quality video editing software, which in the commercial world is not usually inexpensive for a package that includes the necessary features. A solution, VirtualDub, is available (and in wide use in the AVA community). VirtualDub is, like Audacity, released under the GNU General Public License and is open-source software.
As a quick fix and inspired from the idea of anime audio drama CDs, the idea of a radio play was introduced. The radio play partially solved many issues fans had -- now, with basic equipment and a nice story or script, they could create their own "series" without the time consuming task of animating frame-by-frame.
Many fans flocked to the Anime Web Turnpike, which eventually formed a Fandub/Radio Play category.
The VARC contained a constantly updated listing of radio plays and voice overs, as well as tips, tricks, rants, and even the foundations of VA etiquette.
SDUBB was hosted on aitenshi.nu -- a collective site owned by established AVAs Tom Galang, Erin, Marcy Amel, and Mandy Clark. With a majority of SDUBB members already involved in the AVA community, a category was set up devoted just to AVAing (project advertising, auditions, etc...) -- however, the SDUBB was never intended to be a replacement for the VARC.
A second community/AVA web clique was later formed known as FLAVA (Fine Lookin' Amateur Voice Actors) on the website http://www.filette.net. Later, this site became a fully fledged community and eventually moved to the website: http://www.laflava.com. FLAVA was run by Christine Lee, an AVA from Canada. FLAVA primarily revolved around voice acting and provided a safe haven for the timid to interact with other AVAs and break into the AVA community.
Meanwhile, FLAVA was seemingly flourishing. The active member count was at an all time high, and productions were being completed left and right. However, Christine Lee had also stepped mostly away from the AVA community, and soon, FLAVA suffered from a nearly life-ending server crash in 2002. Over the next few months, members such as Matt Cruea and Sapphira would attempt a revival, but that wouldn't come for some time later.
The VAA is working on creating their website and maintaining as a major AVA resource.
Quite a few AVAs have gone on to do professional work, and the opposite is also true as a few professional voice actors have found times to visit the communities.
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Amateur voice acting".
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