Alhambra is a tile-based German-style board game designed by Dirk Henn and published Überplay and Queen Games in 2003. The game is an Arabian-themed update of the 1998 stock trading board game Stimmt So!, which in turn was an update of the 1992 mafia influence board game Al Capone.
In 2003, Alhambra won the Spiel des Jahres award, the Schweizer Spielepreis for Family Games, the As d'Or and the Essen Feather, and placed 2nd in the Deutscher Spiele Preis.
The game consists of a deck of currency cards of various values in four currencies (suits) and a bag of building tiles of various prices, as well as a number of boards (a currency market, a building market, a reserve board for each player and a scoring track). Six of the building tiles are Alhambra tiles; these are taken out of the bag and one is given to each player. Each player is then dealt currency cards until the total value of cards in their hand is greater than or equal to twenty. The currency cards are shuffled into five piles, and the two special scoring cards are inserted into the second and fourth piles. The five piles are then placed in order to form the currency deck. Four currency cards are drawn and placed on the currency market, and four building tiles are drawn and placed on the four spaces of the building market. The set of tiles connected to a player's Alhambra tile is called their Alhambra.
Players then take turns, during which they may perform one of the following actions:
Some tiles have walls along one or more edges. When players add tiles to their Alhambra, it must be possible to draw a line from the centre of the tile to the fountain at the centre of the Alhambra tile, remaining within tiles and without crossing any walls.
When the scoring cards are drawn from the Currency deck, or when the deck is exausted, scoring occurs. The player with the most of a given building card type scores points according to that type; in case of a tie, points are split between players. Less common building types are worth more points, and building types are worth more points in later scoring rounds. In the final scoring round, the player with the most of a given currency type takes the tile of that currency type and may add it to their Alhambra before scoring, and the player with the longest wall segment scores one point for each segment.
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"Alhambra (board game)".
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