Active Worlds (AW) is a 3D virtual reality environment. Users can chat with one another or build structures and areas from a selection of pre-made objects. The program has web browsing capabilities (but in a 2D pane), and runs on Microsoft Windows. Users assign themselves a unique name, log into the Active Worlds virtual universe, and explore 3D worlds and places that other users have built.
The program's original goal was to be the 3D-equivalent to a 2D browser (such as Internet Explorer or Mozilla). Instead of creating a website, the user could construct an office, building, or area in which to display products or information. As a commercial platform, Active Worlds has not been notably successful. Some few users have been able to sell custom-made RWX objects or textures, but these are an exception.
The minor success of object sales can be attributed to the program's true strength: it allows artistically-minded individuals to create structures, areas, or even full-fledged environments using pre-made objects as building blocks. These are called "builds" by Active Worlds regulars, as in "Mount Bob is a great build. It must have taken Rjiinswand ages to finish."
Active Worlds has two ways of entering its universe: as a free tourist or as a paid citizen. Tourist mode is Active World's version of a trial account, and at any time a user may pay $6.95 per month to attain a citizenship. There is also the option to purchase a yearly citizenship at a slightly reduced rate.
But there are some advantages to being a tourist:
Tourists may build, but their builds may be deleted by anyone. No one is allowed to "encroach" on territory that has been "claimed" by another user. (Claims are made by covering the desired area in objects, usually large "groundcover" objects.) Citizens who wish to build collaboratively can share their "privilege passwords" with one another. Entering another citizen's priv pass grants you the right to modify their buildings. Any changes will be recorded in their name, not your own.
Building in Active Worlds is done using the keyboard and mouse. All buildings are constructed of multiple copies of particular objects, arranged appropriately. In some respects, it is like building with virtual Lego blocks. Right-clicking an existing object will highlight it and open an "Object Properties" dialog box. Once an object is selected, it can be moved up/down, left/right, or forward/back. It can likewise be rotated in all three dimensions, yaw, pitch and roll. The object may be duplicated, and the new copy moved into a new position. The object may also be transformed into another object, by typing in the name of the desired object. So, for example, it is possible to transform a tree03.rwx into a rock10.rwx by selecting it and typing in "rock10.rwx" as the object name. The new rock can then be rotated 90 degrees around its X axis, moved 3.5 meters to the left, and sunk 1 meter into the ground.
More advanced effects can be achieved through the use of "actions". There are a few dozen different commands one can apply to an object through actions. One of the most common is "texture", whereby the object's texture can be altered. For example, our hypothetical rock10.rwx can be made to look like red sandstone by giving it the action "create texture stone7". When the object is first "created" in the browser of a visitor to the area, the browser will read that command and change the texture of the rock to "stone7". Actions can be written to take place at creation time (create), when a user bumps the object (bump), when the user clicks the object (activate), or when an animation has completed (adone). In essence, the commands form a primitive scripting language which makes it possible alter objects' appearance, make them move on cue, emit light, or move a visitor to a new location.
It is even possible to write simple games in this language. However, the scripting language lacks inherent support for conditionals and variables. It is possible to simulate those using advanced properties of the "animate" command, but doing so is fearsomely difficult, awkward, and unwieldy. Achieving anything more complicated than a door that opens when it's clicked is cause for celebration.
Despite these limitations, some of the more dedicated builders have created beautiful, rich, complicated environments. Some of these, notably SW City, have grown enormous. SW City, a collaborative build started in 1999 and involving roughly 250 builders, spans some 150 square kilometers of virtual territory. It includes some of the most sophisticated builds in Active Worlds, some of which can be seen in their screenshots.
Public Building Worlds are a major attraction to Active Worlds. Public Building Worlds, such as "Alphaworld" or "AWTeen", are vast and expansive worlds that allow any citizen (and in certain cases, tourists) the opportunity to build to their hearts content, with the limit of building being your own imagination. Public Building Worlds are often populated at every time of the day, and are constantly at the top of AW's World List user count. Not counting the standard citizenship fee, there is no additional fee to building in these worlds, or building very large areas. Most Public Building Worlds are owned and operated by Activeworlds, Incorporated. Notable exceptions include TheBeans world, and AWTeen.
Building in Public Building Worlds is often very different from building in your own, private world. There is a set object path, or list of objects that are usable in the worlds, as well as the worlds own textures and other building resources. Builders in private worlds have the advantage of importing large objects from other programs directly into their world. With the exception of AWTeen, most AW, Inc. owned worlds have object paths that are rarely updated, and that can make building in them very restrictive. As of July, 2006, most Public Building Worlds also lack simple primative objects to build with. As building in these worlds is of a method often referred to as 'Building Block' building, most builders resort to using other objects to make innovative buildings with.
Several Public Building Worlds are themed worlds, with their own specific object path and landscape. These themed worlds are often p1000 sized (1000 coordinates of land from the ground zero in N/S/E/W directions.) and are usually very unpopulated. Such worlds include:
To enhance individual users experience, the use of AW's local path option has become popularized in recent times. Alphaworld Enhanced is the most developed example. Alphaworld Enhanced is a graphical modification developed expressly for Alphaworld. This modification uses to local path to upgrade existing textures to textures of much higher quality, as well as making unintendedly tiled textures seamless. A skybox, additional avatars, and gestures also come with this.
Since 1998, Active Worlds users have organized and held an annual real-world reunion. Typically, this is organized on a web page or internet forum in the months before the reunion. During their time together, Reunion Attendees will meet, visit sites in the city they are in for that year, and chat with AW Users online in the universe at the hotel. In past years, more than one reunion has also been held.
Every year, a world named Reunion is built and modeled to reflect the city the reunion members are attending. In this world, users from the universe can interact with the reunion members while they are in the hotel online, and a webcam is set up at the hotel as well.
Below is a list of AW Reunions that have been held to date:
In the Public Building Worlds, towns and cities are common throughout the world. These towns are collections of buildings and builders, and are essentially small, virtual communities. The majority of the towns in Active Worlds are abandoned, and most towns are active for several weeks with a small amount of builders.
Some towns though, notably Moonlight Heights and SW City have survived for years and have many participants and have moved on to incorporate other projects into their towns. Other towns, such as Off World are uniformly themed and have a clear focus for builders.
In the summer 1994, Ron Britvich (Protagonist) created WebWorld which was the first 2.5D world where tens of thousands could chat, build and travel. WebWorld operated on the Peregrine Systems Inc. servers as an 'after hours' project until Britvich left the company to join Knowledge Adventure Worlds (KAW) in the fall of that year. On February 1995, KAW spun off their 3D Web division to form the company Worlds Inc..http://www.kether.com/words/thesis/context.html, Beth Scannell, November 6 1999
Britvich was eventually joined by several other developers, and the renamed "AlphaWorld" continued to develop as a skunk works project at Worlds Inc, internally competing with a similar project known as Gamma. While AlphaWorld was developing a strong cult following due in large part to Britvich's open philosophy of favoring user-built content, Worlds, Inc. favored Gamma for the company produced contract projects for Disney and others.
On June 28, 1995, AlphaWorld was renamed Active Worlds (from Active Worlds Explorer) and officially launched as version 1.0. Around this time, Circle of Fire (CoF) was formed to create content for the Active Worlds universe. This company would end up playing a pivotal role in the future of the product.
In January, 1997, Worlds Inc., after failing to secure needed contracts and having spent its venture investment of over 15 million dollars, laid off almost the entire staff of the company, keeping only several employees which included the author of Gamma, now known as WorldsPlayer. Active Worlds, never considered much of an asset by the company, became an object of struggle for those close to it. Eventually, it ended up in the hands of CoF, with most of the development team joining CoF until internal disagreements caused most of the team, including Britvich, to leave and eventually sue the company.
On January 21, 1999, CoF was bought by Vanguard Enterprises, Inc., which changed the company's name to Activeworlds.com, Inc. and, later, Active Worlds, Inc. While none of the original developers (although Shamus Young has been involved as first an artist, then webmaster, and now developer since when COF took over) are involved, and development on the product stalled for years, it continues to have a following.
In 2001, the company tried to bring back its original purpose by providing 3D homepages *. Each citizen account is entitled to one free 30 day trial of a virtual 10,000 square-meter 3D homepage, using their choice of layout from a selection of pre-designed styles. After the trial, the user has the option of upgrading to a larger size and user limit. These 3D Homepages are hosted for the user, unlike traditional worlds where the user would have to get their world hosted by another company or user, or themselves.
In 2002, the company in an attempt to financially survive and turn a profit, increased the price of their yearly Memberships from $19.95 USD to $69.95 USD http://www.tnlc.com/Lara/aw/awpriceplan-2002/noll_letter_revised_feb-6-2002.html, Rick Noll, February 6 2002. This event caused discontent amongst current users of the program and subsequently in the following months, activity within the program substantially died down.
In January, 2006, Wells Fargo's Stagecoach Island program was released, which uses a pre-release Active Worlds 4.1 version. Beta versions of Activeworlds 4.1 are available to registered citizens only, but the final release has not yet been issued. http://awnews.org/html/index.php?name=News&file=article&sid=564, Maki Kato, January 11 2006
On May 30, 2006, Active Worlds commenced the rollout of the 4.1 version. Active Worlds routers did not last for long due to the extreme amount of users downloading the new 4.1 browser and a large amount of users in the new 4.1 universe. 4.1 was closed for a short time, while Active Worlds upgraded their routers and equipment. On the 31st, 4.1 was reopened and the rollout of 4.1 was commenced. Currently, users who cannot run 4.1 due to equipment difficulties are still in the 3.6 universe, while others are in 4.1.
On June 1, 2006, Active Worlds released the public world server version 4.1. While a normal amount of issues were reported for a massive software update, there are now over 600 worlds converted to 4.1, with few more remaining unlisted at the owner's discretion.
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